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For other uses, see Affinity.

Affinity (Japanese: キズナ, Kizuna) is a game mechanic in Xenoblade Chronicles 2 and Torna ~ The Golden Country. It is the measure of the strength of the bond between Driver and Blade. When a Driver resonates with a Blade, a special Affinity bond is shared between the duo. The level of this bond has an incidence in combat, strengthening the Driver as a battle progresses.

Affinity Bond in battle

Affinity Bond between Pyra and Rex.

Maxed Affinity between Finch and Rex.

During combat the level of Affinity is represented by a blue line of Ether connecting the Blade to the Driver. As Affinity increases in battle, this line becomes brighter and starts to flow more aggressively, until it eventually turns golden once affinity becomes maxed.

If the affinity becomes too low, the link between Driver and Blade can be severed, temporarily preventing Blade Arts and Specials from being used.

Each consecutive level of affinity grants increasing benefits or penalties to movement and art recharge speed, as well as Blade Special damage and Critical Hit rate.

At MAX Affinity, the Driver unlocks the ability to charge Level IV Specials. Additionally, maxed out affinity also allows the Driver to use higher level arts than the ones currently unlocked through Weapon Points. This is the only way to access level 6 Battle Arts and Blade Specials, by using a level 5 art or special while sharing a gold link with a Blade.

There are various ways to affect battle affinity. Most noteworthy actions inside of combat can generate it, however using Blade Specials, performing well on Button Challenges and contributing to Blade and Driver Combos will increase the Affinity for the entire party. Standing close to a Blade passively increases their affinity, so Drivers are recommended to stick closely to their Blades in order to draw out their full potential.

Affinity functions similarly to Tension in Xenoblade Chronicles, as a volatile resource in combat with multiple tiers that determines the efficiency of a character in battle based on a measure of morale. Button Challenges are comparable to Burst Affinity, representing Drivers cheering for their Blades during Specials, while the focus in combo progress replaces the gains of breaking Vision tags.

States of Affinity and Effects

  • MAX Affinity (1000) – Gold affinity line
    • Level III Specials can be charged to Level IV (after 3 seconds without using Arts).
    • Arts and Specials are temporarily upgraded to the next level (Lv.6 can be reached).
    • Critical Hit Rate +30%
    • Art Recharge Rate +25%
    • Blade Special (Ⅰ–Ⅲ) Damage +25%
    • Movement Speed +30%
    • Blade Art Activation Probability +20%
  • Very High Affinity (800 – 999)
    • Critical Hit Rate +20%
    • Art Recharge Rate +15%
    • Blade Special (Ⅰ–Ⅲ) Damage +15%
    • Movement Speed +20%
    • Blade Art Activation Probability +10%
    • Maintains MAX state.
  • High Affinity (600 – 799)
    • Critical Hit Rate +10%
    • Art Recharge Rate +10%
    • Blade Special (Ⅰ–Ⅲ) Damage +10%
    • Movement Speed +10%
    • Blade Art Activation Probability +5%
  • Medium Affinity (400 – 599)
    • No status change.
    • Default state most Blades start with. Base affinity varies for each Blade.
  • Low Affinity (200 – 399)
    • Critical Hit Rate -10%
    • Blade Special (Ⅰ–Ⅲ) Damage -10%
    • Movement Speed -10%
    • Blade Art Activation Probability -5%
  • Very Low Affinity (1 – 199)
    • Critical Hit Rate -20%
    • Blade Special (Ⅰ–Ⅲ) Damage -20%
    • Movement Speed -20%
    • Blade Art Activation Probability -10%
    • Maintains MIN state.
  • MIN Affinity (0) – Affinity line disappears
    • Blade Special gauge becomes empty. Cannot recharge or use Specials.
    • Blade cannot activate Blade Arts.
    • Take 50% more damage and halves damage dealt.
    • Cannot inflict critical hits.
    • Cannot guard attacks.
    • Art Recharge Rate -10%
    • Blade Special (Ⅰ–Ⅲ) Damage -25%
    • Movement Speed -20%

Affinity Levels

Affinity in combat is calculated as a value between 0 and 1000 that is increased or decreased depending on certain events or actions that can happen during a battle. There are seven main levels or tiers of Affinity: MIN, Very Low, Low, Medium, High, Very High and MAX. Starting base affinity can vary depending on the Blade, however most start at the Medium tier.

Once affinity reaches a value within a specific threshold, the level of the bond will update alongside the appearance of the affinity link and the corresponding bonuses or penalties. Each time a change in level occurs, a sound effect is played and the Driver and Blade will briefly comment on the strength of their teamwork.

At MAX Affinity the Blade executes a special power up animation, at which point any equipment or skill effects that require max affinity will activate. Upon reaching this state, the golden link and the corresponding affinity effects will be kept for as long as the affinity does not drop below the Very High tier (800+).

At MIN Affinity, the link between Driver and Blade is shattered causing both to flinch. Similarly to the MAX state, if MIN Affinity is reached and the line breaks, it will remain severed until the affinity increases back up past the Very Low tier (200+). While the link is gone, staying close to the Blade will still provide passive affinity gains, allowing the duo to recover before long.

Changes in Affinity

There are multiple ways for Affinity to increase or decrease in battle. Gains and losses are directly influenced by the Trust level of the Blade, as well as their personality and the effects of certain equipment and skills.

Events that increase Affinity

Event Target Affinity gains per Trust Rank
E D C B A S
Land a critical hit Driver 5 5 5 5 5 5
Every second while linked to Blade Driver 10 10 10 11 11 11
Use art with enemy's elemental weakness Driver 8 8 9 9 10 10
Block an enemy attack Driver 8 10 11 11 12 12
Dodge an enemy attack Driver 8 10 11 11 12 12
Use a Driver Art Driver 16 16 17 17 18 18
Use a Blade Special Party 24 24 25 25 26 26
Successful QTE (Good) Party 12 12 13 13 14 14
Successful QTE (Cool) Party 20 21 22 23 24 25
Successful QTE (Excellent) Party 28 30 32 34 36 38
Perform a Blade Combo Finisher Party 40 41 42 43 44 45
Perform a Driver Combo Finisher Party 40 41 42 43 44 45
Defeat an enemy Party 50 50 50 50 50 50

Event Target Affinity gains per Trust Rank
S1 S2 S3 S4 S5
Land a critical hit Driver 5 5 5 5 5
Every second while linked to Blade Driver 11 11 11 12 12
Use art with enemy's elemental weakness Driver 11 11 11 12 12
Block an enemy attack Driver 13 13 13 14 14
Dodge an enemy attack Driver 13 13 13 14 14
Use a Driver Art Driver 19 19 19 20 20
Use a Blade Special Party 27 27 27 28 28
Successful QTE (Good) Party 15 15 15 16 16
Successful QTE (Cool) Party 26 27 28 29 30
Successful QTE (Excellent) Party 39 40 41 42 43
Perform a Blade Combo Finisher Party 46 47 48 49 50
Perform a Driver Combo Finisher Party 46 47 48 49 50
Defeat an enemy Party 50 50 50 50 50

Event Target Affinity gains per Trust Rank
S6 S7 S8 S9 S+
Land a critical hit Driver 5 5 5 5 5
Every second while linked to Blade Driver 12 13 13 13 14
Use art with enemy's elemental weakness Driver 12 13 13 13 15
Block an enemy attack Driver 14 15 15 15 16
Dodge an enemy attack Driver 14 15 15 15 16
Use a Driver Art Driver 20 21 21 21 23
Use a Blade Special Party 28 29 29 29 31
Successful QTE (Good) Party 16 17 17 17 18
Successful QTE (Cool) Party 31 32 33 34 35
Successful QTE (Excellent) Party 44 45 46 47 48
Perform a Blade Combo Finisher Party 51 52 53 54 55
Perform a Driver Combo Finisher Party 51 52 53 54 55
Defeat an enemy Party 50 50 50 50 50

  • Passive affinity gains from being linked to a Blade don't vary with distance. As long as the player is in range for the Affinity Link to manifest itself, they will gain a certain amount of affinity every second.
  • Affinity is only earned if the Driver dodges an attack rather than evading it, so effects that refer to evasion will not contribute to affinity gain.


Events that decrease Affinity

Event Target Affinity losses per Trust Rank
E D C B A S S1 – S+
Enemy lands critical hit Driver -10 -9 -8 -7 -6 -5 -5
Every second while not linked to Blade Driver -30 -29 -28 -27 -26 -25 -20
Enemy attacks with your elemental weakness Driver -10 -9 -8 -7 -6 -5 -5
Attack blocked by enemy Driver -10 -9 -8 -7 -6 -5 -5
Attack misses enemy Driver -1 -1 -1 -1 -1 -1 -1
Enemy inflicts a reaction Party -25 -23 -21 -19 -17 -15 -15
Enemy inflicts a Blade Combo Party -40 -38 -36 -34 -32 -30 -30
Driver incapacitated Driver -400 -400 -400 -400 -400 -400 -400
Affinity Down debuff Party -400 -400 -400 -400 -400 -400 -400
  • Driver incapacitation will never drop affinity below 1.


Other factors that affect Affinity

  • Various Pouch Items influence Affinity. Most noticeably.
    • Art - Has effects that boost Affinity gain.
    • Cosmetics - Have effects that boost base affinity at start of battle.
    • Textiles - Have effects that reduce Affinity loss.
  • Some Aux Cores will increase Affinity at start of battle:
    • Hunter's Chemistry - Increases (Party) Affinity by 150 – 250 when starting a battle with the initiative. Takes effect even if the Blade is not active on the battle field.
    • Shoulder to Shoulder - Increases (Party) Affinity by 150 – 250 when the enemy starts with the initiative. Takes effect even if the Blade is not active on the battle field.
  • Some Poppi Parts affect Poppi's affinity:
    • AB Affinity Boost (Specials Enhancing RAM) - Increases Affinity by 60 – 100 when using a Special.
    • Encourage (Skill RAM) - Increases Affinity by 10 – 20 when a fellow Driver misses an attack.
    • Natural Guard (Skill RAM) - Increases Affinity by 5 – 10 when a fellow Driver takes damage.
    • Hunter's Chemistry (Skill RAM) - Increases (Party) Affinity by 150 – 250 when starting a battle with the initiative. Takes effect even if the Poppi form is not active on the battle field.
    • Shoulder to Shoulder (Skill RAM) - Increases (Party) Affinity by 150 – 250 when the enemy starts with the initiative. Takes effect even if the Poppi form is not active on the battle field.
  • Some Blades have Specials that increase their Affinity:
    • Finch - Blast of Fresh Air (Level Ⅰ) - Increases Affinity by 60 – 100 when using a Special.
    • Gorg - Innocent Teardrop (Level Ⅰ) - Increases Affinity by 60 – 100 when using a Special.
    • Common Blade (Female, Megalance) - Multi-Edge (Level Ⅰ) - Increases Affinity by 60 – 100 when using a Special.
  • Some Blades have skills that generate Affinity in uncommon ways:
    • Vess - Sympathy - Increases Affinity by 10 – 14 when a fellow Driver misses an attack.
    • Azami - Pain of Longing - Increases Affinity by 15 – 30 when a fellow Driver takes damage.
    • Common Blade (Any class) - Encourage - Increases Affinity by 10 – 14 when a fellow Driver misses an attack.
    • Common Blade (Tank) - Natural Guard - Increases Affinity by 5 – 10 when a fellow Driver takes damage.
  • Each Driver has a skill in their New Game+ exclusive Hidden Affinity Chart that boosts Affinity gained from Button Challenges by 25%.
    • Rex - Cheer Up (2,500 SP)
    • Nia - Cheer Leader (12,500 SP)
    • Tora - Team Mascot (5,000 SP)
    • Vandham - Booming Aid (10,000 SP)
    • Mòrag - Cheer Master (15,000 SP)
    • Zeke - Raucous Cheer (10,000 SP)
    • Lora - For One and All (1,250 SP)
    • Addam - Battle Affinity (5,000 SP)
    • Hugo - Royal Attributes (7,500 SP)
  • Besides Affinity Down, some other enemy debuffs can also indirectly affect Affinity.
    • Shackle Blade temporarily breaks the Affinity Link. Because of this, during its duration Affinity is passively lost similarly to what happens if the Driver is too far away from the Blade.
    • Stench makes the Blade move further away from the Driver. If it moves away from the range of the affinity link, Affinity can also be lost.

Base Affinity and Personality Values

Base affinity is the starting value of affinity that a Blade has when a battle starts. Each Blade has their own unique personality that determines their baseline affinity and how susceptible they are to gains or losses of Affinity by default.

Blade Base Affinity Affinity Gain Affinity Loss
Pyra 500 +0% +0%
Mythra 500 +10% +20%
Dromarch 450 +0% +0%
Poppi α 450 -10% -10%
Poppi QT 450 +5% +10%
Poppi QTπ 550 +0% +0%
Roc 400 +5% +0%
Brighid 450 +0% -10%
Pandoria 500 +5% +10%
500 +5% -5%
Aegaeon 400 +0% -10%
Godfrey 500 +0% +0%
Wulfric 400 -10% -20%
Perceval 400 -10% -10%
Gorg 450 +0% +0%
Dagas 500 +0% +10%
Boreas 400 +5% -5%
Floren 450 +0% +0%
Kasandra 400 +5% +0%
Praxis 500 +0% +0%
Theory 400 -10% -20%
Perun 450 +5% -5%
Kora 400 +12% +24%
Azami 550 +12% -12%
Ursula 400 +0% +5%
Newt 400 +10% +0%
Nim 400 +0% +0%
Sheba 500 +5% +0%
Vess 400 +0% -10%
Adenine 500 +0% +0%
Electra 400 +10% +20%
Zenobia 450 +8% -10%
Finch 400 +0% -10%
KOS-MOS 600 +5% -10%
Herald 400 +0% -20%
Dahlia 500 +5% +0%
Vale 400 +10% +20%
Agate 450 +0% +0%
Sever 400 +0% -10%
Akhos 400 +0% +0%
Patroka 400 +0% -20%
Mikhail 400 +10% -10%
Obrona 400 +5% +10%
Perdido 400 -10% -10%
Cressidus 400 +10% +20%
T-elos 500 +0% -15%
Poppibuster 550 +5% -5%
Shulk 500 +0% -10%
Fiora 600 +5% +10%
Corvin 500 +0% -20%
Crossette 600 +10% +20%
Elma 550 +5% -10%

The personalities of Common Blades are randomized within a group of predefined sets. Each is directly tied to a specific voice that matches the personality, and can therefore be identified by listening to their dialog.

Type Base Affinity Affinity Gain Affinity Loss Engage Voice Line
Male 350 +0% +0% "Ready to roll!"
Male 350 +10% +20% "What would you do without me?"
Male 400 +0% +0% "That's very kind of you." (Serious)
Male 500 +0% +0% "That's very kind of you." (Cheerful)
Male 450 +5% +10% "Rock on!"
Male 450 -10% -10% "You can count on me."
Male 450 +0% -10% "Hey, you're the boss."
Female 450 +0% +0% "Looking forward to working with you again!"
Female 450 +0% +0% "I'll work my ass off to meet your expectations!"
Female 450 +0% -10% "I'm sure it'll work out great!"
Female 450 +10% +20% "I made the A team. Score!"
Female 500 +0% +0% "Looking forward to it!"
Female 450 +5% +10% "Hey!"
Brute 550 +0% +0% "Finally, it's my turn."
Brute 450 +5% -10% "I'll shine on the front line too!"
Beast 500 +0% +0% "Let's prove our new powers."
Beast 450 +10% +20% "OK, let's get the party started!" (Cheerful)
Beast 550 -10% -10% "OK, let's get the party started!" (Serious)

In Torna ~ The Golden Country, Drivers can also have personality parameters associated with Affinity, which apply when they are in the Rear Guard position. Driver and Blade Affinity increases at the same time.

Character Base Affinity Affinity Gain Affinity Loss
Lora 600 +10% -10%
Addam 550 +5% -5%
Hugo 500 +0% +0%
Jin 450 +0% -20%
Haze 500 +5% +10%
Mythra 500 +10% +20%
Minoth 450 -10% -10%
Brighid 450 +0% -10%
Aegaeon 400 +0% -10%

  • KOS-MOS, Lora, Crossette and Fiora are the only characters in the game that start battles with High Affinity by default.
  • Some Male Common Blades can start battles with Low Affinity.
  • In the special case of characters that are controlled without Blades, such as Rex in Chapter 1 or Jin in Chapter 8, their Affinity is locked at 500.
  • The ascended state of the Aegis is locked at MAX Affinity during use.
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