
Aux Cores selection in inventory
Aux Cores (Japanese: アシストコア, Ashisuto Koa) are a type of equipment in Xenoblade Chronicles 2 and Torna ~ The Golden Country. They are auxiliary core accessories for Blades that strengthen them by enhancing their abilities, except for Poppi, who uses Skill RAMs to achieve the same effect. They provide a bonus of some sort, such as increasing damage against a certain kind of enemy, or increasing critical hit rate. Aux Cores are activated by equipping them on Blade's equipment which have Aux Core slots. They can drop from normal enemies and Unique Monsters upon defeat or upon inflicting Smash, and can be obtained from Treasure Troves. Like Accessories for Drivers, Aux Cores for Blades are similar to Gems in Xenoblade Chronicles and Augments in Xenoblade Chronicles X. Blades' weapons can be enhanced by equipping Aux Cores to boost stats and using Core Chips to increase damage output, block rate, and evasion rate.
Refinement[]
Aux Cores are always in an empty state when they are first obtained in Xenoblade Chronicles 2. They are known as Unrefined Aux Cores, and cannot be equipped to a Blade in this state. To be able to equip them to Blades, they must be refined at an Aux Core Shop, for a price. Collectibles are spent to refine Aux Cores, and some of them require a certain amount of a specific few collectibles or require a quota of collectibles from a list of options. Common Aux Cores require smaller amounts of collectibles or more common collectibles be refined, while uncommon and rare Aux Cores require larger amounts of collectibles or more rare collectibles to be refined. Aux Cores do not need to be refined in Torna ~ The Golden Country.
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Unrefined | Refined |
List of Aux Cores[]
Name | Rarity | Effect |
---|---|---|
Aerial Hunter I | ![]() |
Increases damage dealt to aerial creatures by 20%. |
Aerial Hunter II | ![]() |
Increases damage dealt to aerial creatures by 25%. |
Aerial Hunter III | ![]() |
Increases damage dealt to aerial creatures by 30%. |
Aerial Hunter IV | ![]() |
Increases damage dealt to aerial creatures by 35%. |
Aerial Hunter V | ![]() |
Increases damage dealt to aerial creatures by 40%. |
Aerial Hunter VI | ![]() |
Increases damage dealt to aerial creatures by 45%. |
Affinity MAX Acc I | ![]() |
Increases accuracy by 15% at max Affinity. |
Affinity MAX Acc II | ![]() |
Increases accuracy by 20% at max Affinity. |
Affinity MAX Acc III | ![]() |
Increases accuracy by 25% at max Affinity. |
Affinity MAX Acc IV | ![]() |
Increases accuracy by 30% at max Affinity. |
Affinity MAX Acc V | ![]() |
Increases accuracy by 35% at max Affinity. |
Affinity MAX Acc VI | ![]() |
Increases accuracy by 40% at max Affinity. |
Affinity MAX Atk I | ![]() |
Increases damage dealt by 30% when Affinity is at max. |
Affinity MAX Atk II | ![]() |
Increases damage dealt by 35% when Affinity is at max. |
Affinity MAX Atk III | ![]() |
Increases damage dealt by 40% when Affinity is at max. |
Affinity MAX Atk IV | ![]() |
Increases damage dealt by 45% when Affinity is at max. |
Affinity MAX Atk V | ![]() |
Increases damage dealt by 50% when Affinity is at max. |
Affinity MAX Atk VI | ![]() |
Increases damage dealt by 55% when Affinity is at max. |
Affinity MAX Barrier I | ![]() |
When Affinity reaches max, grant party damage barrier of 10% of max HP. |
Affinity MAX Barrier II | ![]() |
When Affinity reaches max, grant party damage barrier of 15% of max HP. |
Affinity MAX Barrier III | ![]() |
When Affinity reaches max, grant party damage barrier of 20% of max HP. |
Affinity MAX Barrier IV | ![]() |
When Affinity reaches max, grant party damage barrier of 25% of max HP. |
Affinity MAX Barrier V | ![]() |
When Affinity reaches max, grant party damage barrier of 30% of max HP. |
Affinity MAX Barrier VI | ![]() |
When Affinity reaches max, grant party damage barrier of 35% of max HP. |
Affinity MAX Evade I | ![]() |
Increases evasion rate by 8% when Affinity is at max. |
Affinity MAX Evade II | ![]() |
Increases evasion rate by 10% when Affinity is at max. |
Affinity MAX Evade III | ![]() |
Increases evasion rate by 12% when Affinity is at max. |
Affinity MAX Evade IV | ![]() |
Increases evasion rate by 14% when Affinity is at max. |
Affinity MAX Evade V | ![]() |
Increases evasion rate by 16% when Affinity is at max. |
Affinity MAX Evade VI | ![]() |
Increases evasion rate by 18% when affinity is at max. |
Aggro Attack Up I | ![]() |
Increases damage dealt to enemies targeting user by 10%. |
Aggro Attack Up II | ![]() |
Increases damage dealt to enemies targeting user by 15%. |
Aggro Attack Up III | ![]() |
Increases damage dealt to enemies targeting user by 20%. |
Aggro Attack Up IV | ![]() |
Increases damage dealt to enemies targeting user by 25%. |
Aggro Attack Up V | ![]() |
Increases damage dealt to enemies targeting user by 30%. |
Aggro Attack Up VI | ![]() |
Increases damage dealt to enemies targeting user by 35%. |
Aggro Boost I | ![]() |
Increases aggro drawn from auto-attacks by 15%. |
Aggro Boost II | ![]() |
Increases aggro drawn from auto-attacks by 17%. |
Aggro Boost III | ![]() |
Increases aggro drawn from auto-attacks by 20%. |
Aggro Boost IV | ![]() |
Increases aggro drawn from auto-attacks by 22%. |
Aggro Boost V | ![]() |
Increases aggro drawn from auto-attacks by 25%. |
Aggro Boost VI | ![]() |
Increases aggro drawn from auto-attacks by 30%. |
Ambush Boost I | ![]() |
Increases damage dealt by a surprise attack by 60%. |
Ambush Boost II | ![]() |
Increases damage dealt by a surprise attack by 70%. |
Ambush Boost III | ![]() |
Increases damage dealt by a surprise attack by 80%. |
Ambush Boost IV | ![]() |
Increases damage dealt by a surprise attack by 90%. |
Ambush Boost V | ![]() |
Increases damage dealt by a surprise attack by 100%. |
Ambush Boost VI | ![]() |
Increases damage dealt by a surprise attack by 110%. |
Aquatic Hunter I | ![]() |
Increases damage dealt to aquatic organisms by 20%. |
Aquatic Hunter II | ![]() |
Increases damage dealt to aquatic organisms by 25%. |
Aquatic Hunter III | ![]() |
Increases damage dealt to aquatic organisms by 30%. |
Aquatic Hunter IV | ![]() |
Increases damage dealt to aquatic organisms by 35%. |
Aquatic Hunter V | ![]() |
Increases damage dealt to aquatic organisms by 40%. |
Aquatic Hunter VI | ![]() |
Increases damage dealt to aquatic organisms by 45%. |
Arts Aggro Boost I | ![]() |
Increases aggro drawn from Specials and Driver Arts by 5%. |
Arts Aggro Boost II | ![]() |
Increases aggro drawn from Specials and Driver Arts by 7%. |
Arts Aggro Boost III | ![]() |
Increases aggro drawn from Specials and Driver Arts by 10%. |
Arts Aggro Boost IV | ![]() |
Increases aggro drawn from Specials and Driver Arts by 12%. |
Arts Aggro Boost V | ![]() |
Increases aggro drawn from Specials and Driver Arts by 15%. |
Arts Aggro Boost VI | ![]() |
Increases aggro drawn from Specials and Driver Arts by 17%. |
Arts Heal I | ![]() |
Restores 3% HP when using a Driver Art. |
Arts Heal II | ![]() |
Restores 3.5% HP when using a Driver Art. |
Arts Heal III | ![]() |
Restores 4% HP when using a Driver Art. |
Arts Heal IV | ![]() |
Restores 4.5% HP when using a Driver Art. |
Arts Heal V | ![]() |
Restores 5% HP when using a Driver Art. |
Arts Heal VI | ![]() |
Restores 5.5% HP when using a Driver Art. |
Arts Stealth I | ![]() |
Reduces aggro drawn from Specials and Drivers Arts by 5%. |
Arts Stealth II | ![]() |
Reduces aggro drawn from Specials and Drivers Arts by 7%. |
Arts Stealth III | ![]() |
Reduces aggro drawn from Specials and Drivers Arts by 10%. |
Arts Stealth IV | ![]() |
Reduces aggro drawn from Specials and Drivers Arts by 12%. |
Arts Stealth V | ![]() |
Reduces aggro drawn from Specials and Drivers Arts by 15%. |
Arts Stealth VI | ![]() |
Reduces aggro drawn from Specials and Driver Arts by 17%. |
Auto-Attack Stealth I | ![]() |
Reduces aggro drawn from auto-attacks by 15%. |
Auto-Attack Stealth II | ![]() |
Reduces aggro drawn from auto-attacks by 17%. |
Auto-Attack Stealth III | ![]() |
Reduces aggro drawn from auto-attacks by 20%. |
Auto-Attack Stealth IV | ![]() |
Reduces aggro drawn from auto-attacks by 22%. |
Auto-Attack Stealth V | ![]() |
Reduces aggro drawn from auto-attacks by 25%. |
Auto-Attack Stealth VI | ![]() |
Reduces aggro drawn from auto-attacks by 30%. |
Beach Date Pandoria | ![]() |
Reduces terrain damage by 35%. |
Beast Hunter I | ![]() |
Increases damage dealt to beasts by 20%. |
Beast Hunter II | ![]() |
Increases damage dealt to beasts by 25%. |
Beast Hunter III | ![]() |
Increases damage dealt to beasts by 30%. |
Beast Hunter IV | ![]() |
Increases damage dealt to beasts by 35%. |
Beast Hunter V | ![]() |
Increases damage dealt to beasts by 40%. |
Beast Hunter VI | ![]() |
Increases damage dealt to beasts by 45%. |
Blade Combo Boost I | ![]() |
Increases Blade Combo damage by 10%. |
Blade Combo Boost II | ![]() |
Increases Blade Combo damage by 15%. |
Blade Combo Boost III | ![]() |
Increases Blade Combo damage by 20%. |
Blade Combo Boost IV | ![]() |
Increases Blade Combo damage by 25%. |
Blade Combo Boost V | ![]() |
Increases Blade Combo damage by 30%. |
Blade Combo Boost VI | ![]() |
Increases Blade Combo damage by 36%. |
Block Rate Up I | ![]() |
Boosts block rate by 10%. |
Block Rate Up II | ![]() |
Boosts block rate by 12%. |
Block Rate Up III | ![]() |
Boosts block rate by 15%. |
Block Rate Up IV | ![]() |
Boosts block rate by 17%. |
Block Rate Up V | ![]() |
Boosts block rate by 20%. |
Block Rate Up VI | ![]() |
Boosts block rate by 22%. |
Blowdown Resist I | ![]() |
Boosts Blowdown resistance by 25%. |
Blowdown Resist II | ![]() |
Boosts Blowdown resistance by 30%. |
Blowdown Resist III | ![]() |
Boosts Blowdown resistance by 35%. |
Blowdown Resist IV | ![]() |
Boosts Blowdown resistance by 40%. |
Blowdown Resist V | ![]() |
Boosts Blowdown resistance by 50%. |
Blowdown Resist VI | ![]() |
Boosts Blowdown resistance by 60%. |
Blue Sky Pyra | ![]() |
Boosts critical hit rate by 20%. |
Break Resist I | ![]() |
Boosts Break resistance by 25%. |
Break Resist II | ![]() |
Boosts Break resistance by 30%. |
Break Resist III | ![]() |
Boosts Break resistance by 35%. |
Break Resist IV | ![]() |
Boosts Break resistance by 40%. |
Break Resist V | ![]() |
Boosts Break resistance by 50%. |
Break Resist VI | ![]() |
Boosts Break resistance by 60%. |
Carbon Mythra | ![]() |
Increases Blade Combo damage by 30%. |
Crimson Orchid Brighid | ![]() |
Increases evasion rate by 16% when Affinity is at max. |
Critical Up I | ![]() |
Boosts critical hit rate by 10%. |
Critical Up II | ![]() |
Boosts critical hit rate by 12%. |
Critical Up III | ![]() |
Boosts critical hit rate by 15%. |
Critical Up IV | ![]() |
Boosts critical hit rate by 17%. |
Critical Up V | ![]() |
Boosts critical hit rate by 20%. |
Critical Up VI | ![]() |
Boosts critical hit rate by 22%. |
Damage Heal I | ![]() |
Adds 25% chance of restoring 4% HP after taking a hit. |
Damage Heal II | ![]() |
Adds 25% chance of restoring 6% HP after taking a hit. |
Damage Heal III | ![]() |
Adds 25% chance of restoring 8% HP after taking a hit. |
Damage Heal IV | ![]() |
Adds 25% chance of restoring 10% HP after taking a hit. |
Damage Heal V | ![]() |
Adds 25% chance of restoring 12% HP after taking a hit. |
Damage Heal VI | ![]() |
Adds 25% chance of restoring 14% HP after taking a hit. |
Dark Absorb | ![]() |
On Block, Dark damage is absorbed, restoring HP instead of taking damage. |
Dark Def Up I | ![]() |
Reduces dark damage received by 10%. |
Dark Def Up II | ![]() |
Reduces dark damage received by 15%. |
Dark Def Up III | ![]() |
Reduces dark damage received by 20%. |
Dark Def Up IV | ![]() |
Reduces dark damage received by 25%. |
Dark Def Up V | ![]() |
Reduces dark damage received by 30%. |
Dark Def Up VI | ![]() |
Reduces dark damage received by 35%. |
Dark Reflect | ![]() |
On Block, Dark damage is reflected, damaging the enemy instead. |
Devoted Marigold Nia | ![]() |
Increases damage dealt by 55% when Affinity is at max. |
Disguised Pyra | ![]() |
Boosts Fusion Combo effect by 30%. |
Earth Absorb | ![]() |
On Block, Earth damage is absorbed, restoring HP instead of taking damage. |
Earth Def Up I | ![]() |
Reduces earth damage received by 10%. |
Earth Def Up II | ![]() |
Reduces earth damage received by 15%. |
Earth Def Up III | ![]() |
Reduces earth damage received by 20%. |
Earth Def Up IV | ![]() |
Reduces earth damage received by 25%. |
Earth Def Up V | ![]() |
Reduces earth damage received by 30%. |
Earth Def Up VI | ![]() |
Reduces earth damage received by 35%. |
Earth Reflect | ![]() |
On Block, Earth damage is reflected, damaging the enemy instead. |
Electric Absorb | ![]() |
On Block, Electric damage is absorbed, restoring HP instead of taking damage. |
Electric Def Up I | ![]() |
Reduces electric damage received by 10%. |
Electric Def Up II | ![]() |
Reduces electric damage received by 15%. |
Electric Def Up III | ![]() |
Reduces electric damage received by 20%. |
Electric Def Up IV | ![]() |
Reduces electric damage received by 25%. |
Electric Def Up V | ![]() |
Reduces electric damage received by 30%. |
Electric Def Up VI | ![]() |
Reduces electric damage received by 35%. |
Electric Reflect | ![]() |
On Block, Electric damage is reflected, damaging the enemy instead. |
Element Orb Ender | ![]() |
Destroys an element orb when hit with an opposing element in a Chain Attack. |
Element Orb Prioritizer | ![]() |
Targets damaged element orbs when not using opposing element in a Chain. |
Emergency Guard I | ![]() |
Boosts block rate by 10% when HP is 30% or lower. |
Emergency Guard II | ![]() |
Boosts block rate by 15% when HP is 30% or lower. |
Emergency Guard III | ![]() |
Boosts block rate by 20% when HP is 30% or lower. |
Emergency Guard IV | ![]() |
Boosts block rate by 25% when HP is 30% or lower. |
Emergency Guard V | ![]() |
Boosts block rate by 30% when HP is 30% or lower. |
Emergency Guard VI | ![]() |
Boosts block rate by 35% when HP is 30% or lower. |
Endurance I | ![]() |
Reduces damage taken by 10% when HP is 30% or lower. |
Endurance II | ![]() |
Reduces damage taken by 12% when HP is 30% or lower. |
Endurance III | ![]() |
Reduces damage taken by 15% when HP is 30% or lower. |
Endurance IV | ![]() |
Reduces damage taken by 17% when HP is 30% or lower. |
Endurance V | ![]() |
Reduces damage taken by 20% when HP is 30% or lower. |
Endurance VI | ![]() |
Reduces damage taken by 22% when HP is 30% or lower. |
Ether Defense Up I | ![]() |
Boosts ether defense by 10%. |
Ether Defense Up II | ![]() |
Boosts ether defense by 12%. |
Ether Defense Up III | ![]() |
Boosts ether defense by 15%. |
Ether Defense Up IV | ![]() |
Boosts ether defense by 17%. |
Ether Defense Up V | ![]() |
Boosts ether defense by 20%. |
Ether Defense Up VI | ![]() |
Boosts ether defense by 22%. |
Evasion Focus I | ![]() |
Improves evasion by 10% when HP is 30% or lower. |
Evasion Focus II | ![]() |
Improves evasion by 15% when HP is 30% or lower. |
Evasion Focus III | ![]() |
Improves evasion by 20% when HP is 30% or lower. |
Evasion Focus IV | ![]() |
Improves evasion by 25% when HP is 30% or lower. |
Evasion Focus V | ![]() |
Improves evasion by 30% when HP is 30% or lower. |
Evasion Focus VI | ![]() |
Improves evasion by 35% when HP is 30% or lower. |
Fast Blade Switch I | ![]() |
Reduces cooldown time for a Blade switch by 10%. |
Fast Blade Switch II | ![]() |
Reduces cooldown time for a Blade switch by 15%. |
Fast Blade Switch III | ![]() |
Reduces cooldown time for a Blade switch by 20%. |
Fast Blade Switch IV | ![]() |
Reduces cooldown time for a Blade switch by 25%. |
Fast Blade Switch V | ![]() |
Reduces cooldown time for a Blade switch by 30%. |
Fast Blade Switch VI | ![]() |
Reduces cooldown time for a Blade switch by 35%. |
Fire Absorb | ![]() |
On Block, Fire damage is absorbed, restoring HP instead of taking damage. |
Fire Def Up I | ![]() |
Reduces fire damage received by 10%. |
Fire Def Up II | ![]() |
Reduces fire damage received by 15%. |
Fire Def Up III | ![]() |
Reduces fire damage received by 20%. |
Fire Def Up IV | ![]() |
Reduces fire damage received by 25%. |
Fire Def Up V | ![]() |
Reduces fire damage received by 30%. |
Fire Def Up VI | ![]() |
Reduces fire damage received by 35%. |
Fire Reflect | ![]() |
On Block, Fire damage is reflected, damaging the enemy instead. |
Fusion Combo Up I | ![]() |
Boosts Fusion Combo effect by 10%. |
Fusion Combo Up II | ![]() |
Boosts Fusion Combo effect by 15%. |
Fusion Combo Up III | ![]() |
Boosts Fusion Combo effect by 20%. |
Fusion Combo Up IV | ![]() |
Boosts Fusion Combo effect by 25%. |
Fusion Combo Up V | ![]() |
Boosts Fusion Combo effect by 30%. |
Fusion Combo Up VI | ![]() |
Boosts Fusion Combo effect by 36%. |
Helping Hand I | ![]() |
Increases Blade Arts duration time by 10%. |
Helping Hand II | ![]() |
Increases Blade Arts duration time by 20%. |
Helping Hand III | ![]() |
Increases Blade Arts duration time by 30%. |
Helping Hand IV | ![]() |
Increases Blade Arts duration time by 40%. |
Helping Hand V | ![]() |
Increases Blade Arts duration time by 50%. |
HP Attack Boost I | ![]() |
Increases damage dealt by 10% when HP is 90% or higher. |
HP Attack Boost II | ![]() |
Increases damage dealt by 15% when HP is 90% or higher. |
HP Attack Boost III | ![]() |
Increases damage dealt by 20% when HP is 90% or higher. |
HP Attack Boost IV | ![]() |
Increases damage dealt by 25% when HP is 90% or higher. |
HP Attack Boost V | ![]() |
Increases damage dealt by 30% when HP is 90% or higher. |
HP Attack Boost VI | ![]() |
Increases damage dealt by 35% when HP is 90% or higher. |
Humanoid Hunter I | ![]() |
Increases damage dealt to Humanoids by 20%. |
Humanoid Hunter II | ![]() |
Increases damage dealt to Humanoids by 25%. |
Humanoid Hunter III | ![]() |
Increases damage dealt to Humanoids by 30%. |
Humanoid Hunter IV | ![]() |
Increases damage dealt to Humanoids by 35%. |
Humanoid Hunter V | ![]() |
Increases damage dealt to Humanoids by 40%. |
Humanoid Hunter VI | ![]() |
Increases damage dealt to humanoids by 45%. |
Hunter's Chemistry I | ![]() |
Increases Affinity by 150 when starting battle with the initiative. |
Hunter's Chemistry II | ![]() |
Increases Affinity by 175 when starting battle with the initiative. |
Hunter's Chemistry III | ![]() |
Increases Affinity by 200 when starting battle with the initiative. |
Hunter's Chemistry IV | ![]() |
Increases Affinity by 225 when starting battle with the initiative. |
Hunter's Chemistry V | ![]() |
Increases Affinity by 250 when starting battle with the initiative. |
Ice Absorb | ![]() |
On Block, Ice damage is absorbed, restoring HP instead of taking damage. |
Ice Def Up I | ![]() |
Reduces ice damage received by 10%. |
Ice Def Up II | ![]() |
Reduces ice damage received by 15%. |
Ice Def Up III | ![]() |
Reduces ice damage received by 20%. |
Ice Def Up IV | ![]() |
Reduces ice damage received by 25%. |
Ice Def Up V | ![]() |
Reduces ice damage received by 30%. |
Ice Def Up VI | ![]() |
Reduces ice damage received by 35%. |
Ice Reflect | ![]() |
On Block, Ice damage is reflected, damaging the enemy instead. |
Indoor Attack Up I | ![]() |
Increases damage dealt indoors by 20%. |
Indoor Attack Up II | ![]() |
Increases damage dealt indoors by 25%. |
Indoor Attack Up III | ![]() |
Increases damage dealt indoors by 30%. |
Indoor Attack Up IV | ![]() |
Increases damage dealt indoors by 35%. |
Indoor Attack Up V | ![]() |
Increases damage dealt indoors by 40%. |
Indoor Attack Up VI | ![]() |
Increases damage dealt indoors by 45%. |
Insect Hunter I | ![]() |
Increases damage dealt to insects by 20%. |
Insect Hunter II | ![]() |
Increases damage dealt to insects by 25%. |
Insect Hunter III | ![]() |
Increases damage dealt to insects by 30%. |
Insect Hunter IV | ![]() |
Increases damage dealt to insects by 35%. |
Insect Hunter V | ![]() |
Increases damage dealt to insects by 40%. |
Insect Hunter VI | ![]() |
Increases damage dealt to insects by 45%. |
Jade Orchid Brighid | ![]() |
Increases evasion rate by 16% when Affinity is at max. |
Jamming I | ![]() |
Adds 10% chance of evading ranged attacks. |
Jamming II | ![]() |
Adds 20% chance of evading ranged attacks. |
Jamming III | ![]() |
Adds 30% chance of evading ranged attacks. |
Jamming IV | ![]() |
Adds 40% chance of evading ranged attacks. |
Jamming V | ![]() |
Adds 50% chance of evading ranged attacks. |
Jamming VI | ![]() |
Adds 60% chance of evading ranged attacks. |
Knockback Resist I | ![]() |
Boosts Knockback resistance by 25%. |
Knockback Resist II | ![]() |
Boosts Knockback resistance by 30%. |
Knockback Resist III | ![]() |
Boosts Knockback resistance by 35%. |
Knockback Resist IV | ![]() |
Boosts Knockback resistance by 40%. |
Knockback Resist V | ![]() |
Boosts Knockback resistance by 50%. |
Knockback Resist VI | ![]() |
Boosts Knockback resistance by 60%. |
Launch Resist I | ![]() |
Boosts Launch resistance by 25%. |
Launch Resist II | ![]() |
Boosts Launch resistance by 30%. |
Launch Resist III | ![]() |
Boosts Launch resistance by 35%. |
Launch Resist IV | ![]() |
Boosts Launch resistance by 40%. |
Launch Resist V | ![]() |
Boosts Launch resistance by 50%. |
Launch Resist VI | ![]() |
Boosts Launch resistance by 60%. |
Light Absorb | ![]() |
On Block, Light damage is absorbed, restoring HP instead of taking damage. |
Light Def Up I | ![]() |
Reduces light damage received by 10%. |
Light Def Up II | ![]() |
Reduces light damage received by 15%. |
Light Def Up III | ![]() |
Reduces light damage received by 20%. |
Light Def Up IV | ![]() |
Reduces light damage received by 25%. |
Light Def Up V | ![]() |
Reduces light damage received by 30%. |
Light Def Up VI | ![]() |
Reduces light damage received by 35%. |
Light Reflect | ![]() |
On Block, Light damage is reflected, damaging the enemy instead. |
Loyal Bellflower Nia | ![]() |
Boosts Fusion Combo effect by 36%. |
Machine Hunter I | ![]() |
Increases damage dealt to Machines by 20%. |
Machine Hunter II | ![]() |
Increases damage dealt to Machines by 25%. |
Machine Hunter III | ![]() |
Increases damage dealt to Machines by 30%. |
Machine Hunter IV | ![]() |
Increases damage dealt to Machines by 35%. |
Machine Hunter V | ![]() |
Increases damage dealt to Machines by 40%. |
Machine Hunter VI | ![]() |
Increases damage dealt to Machines by 45%. |
Magical Pink Pandoria | ![]() |
Increases damage dealt by 50% when Affinity is at max. |
Massive Melee Mythra | ![]() |
Boosts Critical Hit rate by 25%. |
Mermaid-Blue Pandoria | ![]() |
Increases damage dealt by 50% when Affinity is at max. |
Movement Heal I | ![]() |
Restores 1% HP every second while moving. |
Movement Heal II | ![]() |
Restores 1.5% HP every second while moving. |
Movement Heal III | ![]() |
Restores 2% HP every second while moving. |
Movement Heal IV | ![]() |
Restores 2.5% HP every second while moving. |
Movement Heal V | ![]() |
Restores 3% HP every second while moving. |
Movement Heal VI | ![]() |
Restores 3.5% HP every second while moving. |
Mythra-Style Pyra | ![]() |
Boosts critical hit rate by 20%. |
Night Vision I | ![]() |
Increases Accuracy during the night by 20%. |
Night Vision II | ![]() |
Increases Accuracy during the night by 40%. |
Night Vision III | ![]() |
Increases Accuracy during the night by 60%. |
Night Vision IV | ![]() |
Increases Accuracy during the night by 80%. |
Night Vision V | ![]() |
Increases Accuracy during the night by 100%. |
Night Vision VI | ![]() |
Increases Accuracy during the night by 120%. |
Obsidian Dromarch | ![]() |
Reduces aggro drawn from Specials and Driver Arts by 15%. |
Opening Art I | ![]() |
Increases damage dealt by 100% for the first Driver Art per battle. |
Opening Art II | ![]() |
Increases damage dealt by 125% for the first Driver Art per battle. |
Opening Art III | ![]() |
Increases damage dealt by 150% for the first Driver Art per battle. |
Opening Art IV | ![]() |
Increases damage dealt by 175% for the first Driver Art per battle. |
Opening Art V | ![]() |
Increases damage dealt by 200% for the first Driver Art per battle. |
Opening Art VI | ![]() |
Increases damage dealt by 225% for the first Driver Art per battle. |
Outdoor Attack Up I | ![]() |
Increases damage dealt outdoors by 20%. |
Outdoor Attack Up II | ![]() |
Increases damage dealt outdoors by 25%. |
Outdoor Attack Up III | ![]() |
Increases damage dealt outdoors by 30%. |
Outdoor Attack Up IV | ![]() |
Increases damage dealt outdoors by 35%. |
Outdoor Attack Up V | ![]() |
Increases damage dealt outdoors by 40%. |
Outdoor Attack Up VI | ![]() |
Increases damage dealt outdoors by 45%. |
Physical Defense Up I | ![]() |
Boosts physical defense by 10%. |
Physical Defense Up II | ![]() |
Boosts physical defense by 12%. |
Physical Defense Up III | ![]() |
Boosts physical defense by 15%. |
Physical Defense Up IV | ![]() |
Boosts physical defense by 17%. |
Physical Defense Up V | ![]() |
Boosts physical defense by 20%. |
Physical Defense Up VI | ![]() |
Boosts physical defense by 22%. |
Pro Swimmer Pyra | ![]() |
Reduces terrain damage by 35%. |
Pyra-Style Mythra | ![]() |
Increases Blade Combo damage by 30%. |
Radiant Beach Mythra | ![]() |
Reduces terrain damage by 35%. |
Range Boost Up I | ![]() |
Adds 1m to the range of Ether Cannon. |
Range Boost Up II | ![]() |
Adds 2m to the range of Ether Cannon. |
Range Boost Up III | ![]() |
Adds 3m to the range of Ether Cannon. |
Range Boost Up IV | ![]() |
Adds 4m to the range of Ether Cannon. |
Range Boost Up V | ![]() |
Adds 5m to the range of Ether Cannon. |
Reflect Damage Up I | ![]() |
Increases reflect damage by 25%. |
Reflect Damage Up II | ![]() |
Increases reflect damage by 50%. |
Reflect Damage Up III | ![]() |
Increases reflect damage by 75%. |
Reflect Damage Up IV | ![]() |
Increases reflect damage by 100%. |
Reflect Damage Up V | ![]() |
Increases reflect damage by 125%. |
Reflect Damage Up VI | ![]() |
Increases reflect damage by 150%. |
Reflect Immunity | ![]() |
Annuls reflect. |
Savage Dromarch | ![]() |
Reduces aggro drawn from Specials and Driver Arts by 15%. |
Shackle Blade Resist I | ![]() |
Boosts Blade shackle resistance by 20%. |
Shackle Blade Resist II | ![]() |
Boosts Blade shackle resistance by 40%. |
Shackle Blade Resist III | ![]() |
Boosts Blade shackle resistance by 60%. |
Shackle Blade Resist IV | ![]() |
Boosts Blade shackle resistance by 80%. |
Shackle Blade Resist V | ![]() |
Boosts Blade shackle resistance by 100%. |
Shoulder to Shoulder I | ![]() |
Increases Affinity by 150 when the enemy starts with the initiative. |
Shoulder to Shoulder II | ![]() |
Increases Affinity by 175 when the enemy starts with the initiative. |
Shoulder to Shoulder III | ![]() |
Increases Affinity by 200 when the enemy starts with the initiative. |
Shoulder to Shoulder IV | ![]() |
Increases Affinity by 225 when the enemy starts with the initiative. |
Shoulder to Shoulder V | ![]() |
Increases Affinity by 250 when the enemy starts with the initiative. |
Sincere Primrose Nia | ![]() |
Adds 25% chance of restoring 14% HP after taking a hit. |
Smash Resist I | ![]() |
Boosts smash resistance by 25%. |
Smash Resist II | ![]() |
Boosts smash resistance by 30%. |
Smash Resist III | ![]() |
Boosts smash resistance by 35%. |
Smash Resist IV | ![]() |
Boosts smash resistance by 40%. |
Smash Resist V | ![]() |
Boosts smash resistance by 50%. |
Smash Resist VI | ![]() |
Boosts smash resistance by 60%. |
Specials Lv 1 Plus I | ![]() |
Increases Lv 1 Special damage by 20%. |
Specials Lv 1 Plus II | ![]() |
Increases Lv 1 Special damage by 30%. |
Specials Lv 1 Plus III | ![]() |
Increases Lv 1 Special damage by 40%. |
Specials Lv 1 Plus IV | ![]() |
Increases Lv 1 Special damage by 50%. |
Specials Lv 1 Plus V | ![]() |
Increases Lv 1 Special damage by 60%. |
Specials Lv 1 Plus VI | ![]() |
Increases Lv 1 Special damage by 70%. |
Specials Lv 2 Plus I | ![]() |
Increases Lv 2 Special damage by 20%. |
Specials Lv 2 Plus II | ![]() |
Increases Lv 2 Special damage by 30%. |
Specials Lv 2 Plus III | ![]() |
Increases Lv 2 Special damage by 40%. |
Specials Lv 2 Plus IV | ![]() |
Increases Lv 2 Special damage by 50%. |
Specials Lv 2 Plus V | ![]() |
Increases Lv 2 Special damage by 60%. |
Specials Lv 2 Plus VI | ![]() |
Increases Lv 2 Special damage by 70%. |
Specials Lv 3 Plus I | ![]() |
Increases Lv 3 Special damage by 20%. |
Specials Lv 3 Plus II | ![]() |
Increases Lv 3 Special damage by 30%. |
Specials Lv 3 Plus III | ![]() |
Increases Lv 3 Special damage by 40%. |
Specials Lv 3 Plus IV | ![]() |
Increases Lv 3 Special damage by 50%. |
Specials Lv 3 Plus V | ![]() |
Increases Lv 3 Special damage by 60%. |
Specials Lv 3 Plus VI | ![]() |
Increases Lv 3 Special damage by 70%. |
Specials Lv 4 Plus I | ![]() |
Increases Lv 4 Special damage by 20%. |
Specials Lv 4 Plus II | ![]() |
Increases Lv 4 Special damage by 30%. |
Specials Lv 4 Plus III | ![]() |
Increases Lv 4 Special damage by 40%. |
Specials Lv 4 Plus IV | ![]() |
Increases Lv 4 Special damage by 50%. |
Specials Lv 4 Plus V | ![]() |
Increases Lv 4 Special damage by 60%. |
Specials Lv 4 Plus VI | ![]() |
Increases Lv 4 Special damage by 70%. |
Spike Defense I | ![]() |
Reduces Spike damage taken by 60%. |
Spike Defense II | ![]() |
Reduces Spike damage taken by 70%. |
Spike Defense III | ![]() |
Reduces Spike damage taken by 80%. |
Spike Defense IV | ![]() |
Reduces Spike damage taken by 90%. |
Spike Defense V | ![]() |
Reduces Spike damage taken by 100%. |
Sunlight Eye I | ![]() |
Increases Accuracy during the day by 20%. |
Sunlight Eye II | ![]() |
Increases Accuracy during the day by 40%. |
Sunlight Eye III | ![]() |
Increases Accuracy during the day by 60%. |
Sunlight Eye IV | ![]() |
Increases Accuracy during the day by 80%. |
Sunlight Eye V | ![]() |
Increases Accuracy during the day by 100%. |
Sunlight Eye VI | ![]() |
Increases Accuracy during the day by 120%. |
Swift Evasion I | ![]() |
Improves evasion by 10% while moving. |
Swift Evasion II | ![]() |
Improves evasion by 15% while moving. |
Swift Evasion III | ![]() |
Improves evasion by 20% while moving. |
Swift Evasion IV | ![]() |
Improves evasion by 25% while moving. |
Swift Evasion V | ![]() |
Improves evasion by 30% while moving. |
Swift Evasion VI | ![]() |
Improves evasion by 35% while moving. |
Telepathy I | ![]() |
Increases chance of triggering Blade Arts by 20%. |
Telepathy II | ![]() |
Increases chance of triggering Blade Arts by 40%. |
Telepathy III | ![]() |
Increases chance of triggering Blade Arts by 60%. |
Telepathy IV | ![]() |
Increases chance of triggering Blade Arts by 80%. |
Telepathy V | ![]() |
Increases chance of triggering Blade Arts by 100%. |
Titan Hunter I | ![]() |
Increases damage dealt to Titans by 20%. |
Titan Hunter II | ![]() |
Increases damage dealt to Titans by 25%. |
Titan Hunter III | ![]() |
Increases damage dealt to Titans by 30%. |
Titan Hunter IV | ![]() |
Increases damage dealt to Titans by 35%. |
Titan Hunter V | ![]() |
Increases damage dealt to Titans by 40%. |
Titan Hunter VI | ![]() |
Increases damage dealt to Titans by 45%. |
Topple Resist I | ![]() |
Boosts Topple resistance by 25%. |
Topple Resist II | ![]() |
Boosts Topple resistance by 30%. |
Topple Resist III | ![]() |
Boosts Topple resistance by 35%. |
Topple Resist IV | ![]() |
Boosts Topple resistance by 40%. |
Topple Resist V | ![]() |
Boosts Topple resistance by 50%. |
Topple Resist VI | ![]() |
Boosts Topple resistance by 60%. |
Ultimate Shield | ![]() |
On block, gives 50% chance to completely deflect enemy attack. |
Water Absorb | ![]() |
On Block, Water damage is absorbed, restoring HP instead of taking damage. |
Water Def Up I | ![]() |
Reduces water damage received by 10%. |
Water Def Up II | ![]() |
Reduces water damage received by 15%. |
Water Def Up III | ![]() |
Reduces water damage received by 20%. |
Water Def Up IV | ![]() |
Reduces water damage received by 25%. |
Water Def Up V | ![]() |
Reduces water damage received by 30%. |
Water Def Up VI | ![]() |
Reduces water damage received by 35%. |
Water Lily Brighid | ![]() |
Reduces terrain damage by 35%. |
Water Reflect | ![]() |
On Block, Water damage is reflected, damaging the enemy instead. |
Wind Absorb | ![]() |
On Block, Wind damage is absorbed, restoring HP instead of taking damage. |
Wind Def Up I | ![]() |
Reduces wind damage received by 10%. |
Wind Def Up II | ![]() |
Reduces wind damage received by 15%. |
Wind Def Up III | ![]() |
Reduces wind damage received by 20%. |
Wind Def Up IV | ![]() |
Reduces wind damage received by 25%. |
Wind Def Up V | ![]() |
Reduces wind damage received by 30%. |
Wind Def Up VI | ![]() |
Reduces wind damage received by 35%. |
Wind Reflect | ![]() |
On Block, Wind damage is reflected, damaging the enemy instead. |