Xenoblade Wiki
For the status in Xenoblade Chronicles 3, see Bleed (XC3).

Bleed is a status effect in Xenoblade Chronicles.

Effects[]

Bleed causes the afflicted to take damage around every two seconds as long as Bleed is in effect. It is typically induced by physical arts. The damage inflicted is 20% of the damage of the art that caused the status, meaning it has the smallest multiplier among the four 'damage over time' debuffs. When induced by the player, it lasts either 10 or 20 seconds, resulting in either 5 or 10 damage 'ticks'.

When used by monsters the damage modifier is the same, but the duration seems to always be 20 seconds. Equipping Bleed Defence Gems or Debuff Resist Gems, or using Arts that remove debuffs can reduce the damage received or prevent it altogether.

Distribution[]

Arts[]

  • Bitey Bitey: One of Riki's arts. 10 second duration. If struck from behind the Bleed Status lasts for 20 seconds.
  • Gale Slash: One of Dunban's arts. 10 second duration.
  • Lacerate: One of Fiora's original arts. 10 second duration.
  • Monado Eater: One of Shulk's Monado arts. An ether art that does a cone-shaped area damage. 20 second Bleed duration.

Gems[]

Equipment[]

Enemies (by Art Name)[]

Alchemist V[]

Anaesthetic Stab[]

Bazooka (Talent)[]

Big Scissors[]

Blood Screw[]

Blood Shot Arrow I[]

Bloody Claw[]

Bloody Head Charge[]

Bloody Swing[]

Butt[]

Cut Scratch[]

Deadly Chainsaw[]

Double Peck[]

Fatal Lunge[]

Horn Stab[]

Hush Chop V[]

Imperial Sobat[]

Killer Dive IV[]

Legendary Claw VII[]

Murder Claw[]

Murder Screw[]

Rivoluzione[]

Savage[]

Scar Claw[]

Scratch[]

Screw Shot[]

Skewer[]

Tail Spike[]

Volcano Dive VII[]

See also[]