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Spoiler alert

The future doesn't belong to you!

For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised.

"We call this planet "Mira." You won't find it on any starchart. But it's our new home."
— Elma

Elma (Japanese: エルマ, Eruma; English dub: /ˈɛl.mə/) is one of the eight main playable characters of Xenoblade Chronicles X. She is the central character of the main story.

She is a BLADE colonel and the team leader of the Reclaimers Division. In the prologue, she is tasked with retrieving the Lifepods that were ejected from the United States Ark Ship, the White Whale. She is the first party member to join Cross after waking them from their Lifepod. Prior to Earth's destruction, she served as the colonel of the Coalition Heavy Armor Training Unit, or the "Skelleton Crew". She was a subordinate to the unnamed hero who repelled the attack on the White Whale as it crashed on Mira.

Personality[]

Elma has a very strong sense of duty as a BLADE colonel. Other team members of the organization such as Irina idolize and respect her. She is a very calculative person who never makes reckless decisions. She tends to use cold logic to deal with things rather than letting her personal feelings get in the way.

When introduced to Elma in the prologue, she shows genuine concern towards Cross after they wake up from the Lifepod. Soon after discovering Cross' apparent memory loss, she acts as a guide leading them to New Los Angeles. After fighting a pack of Grexes outside the city's border, Elma expresses disappointment for the Habitat Unit having to settle near so much wildlife. She stated that she has come to learn that there is a fine line between self-defense and provoking a fight and that they have to walk that line.

Despite her former position as a colonel of the Special Operations Heavy Armor Training Unit back on Earth, she is not arrogant and thinks of herself as an equal to other BLADEs. This is evidenced during their first meeting with Irina and Gwin at the West Gate in the Industrial District. She shows signs of deep remorse for Earth's destruction when Nagi explains how everyone ended up on Mira.

Although Elma is highly knowledgeable, some items are still mysteries to her, as shown in Chapter 5. She is intrigued and curious about how all the xenoforms are able to communicate and understand one another's languages, therefore she logically deduces that something must be getting their intent across in another way.

Elma withholds a lot of crucial information from her teammates, such as in Chapter 6 when Vandham almost spilled the beans about her piloting the Ares during White Whale's assault. She also does not tell them about her suspicions against Lao's traitorous behaviors. Elma does however, slowly drop hints about her appearance throughout the story, suggesting that her trust in her team members grows progressively stronger. In Chapter 12, she feels relieved and a great sense of gratitude once her team saw her true form.

Appearance[]

Elma has bangless, shoulder-length white hair and a tanned complexion. Her initial armor consists of red Grenada Galactic Group Light Wear with purple, black and white legwear. Her eyes are light blue.

In her true form Elma has pale skin, purple irises and long, crystalline lavender hair that extends past her waist. On her forehead are two short purple antennas each shaped like a crystal. She also has another two purple crystals embedded in her skin on the forehead between her antennas. Her ears are pointed. In this form Elma wears black armor with transparent meshing across her torso and rear; it has green accents and is stylistically in keeping with the rest of the armor in-game.

Story[]

Main story[]

Life on Earth[]

Database is ruined

Elma overlooks the supercomputer at the end of the game

Elma first arrived on Earth in the mid-2020s. Knowing of the threat beforehand, her mission was to warn the people of Earth about the incoming war between two alien factions. After convincing those in power that the threat was real, she helped put into motion a grand plan to save humanity. Elma shared hyper-advanced alien technologies with the humans—such technologies included the Skells, faster-than-light speed travel, and mimeosomes. Elma also played a crucial role in the Earthlife Colonization Project. After the ECP board members weighed the pros and cons of preserving mankind's consciousnesses inside a supercomputer versus staying inside their real bodies, they agreed that the former would be more beneficial. They felt that storing and digitizing people's consciousnesses would allow them to preserve a significantly larger portion of the population. In spite of the ethical issues, Elma agreed with the board's decision—as a result, she developed a seventh-generation quantum mainframe which is by far the most technologically advanced computer humanity ever created. The supercomputer has the capacity to store the essence of twenty million people's consciousnesses, memories, and their genetic makeup.

At some point in this period of time, Elma developed a special relationship with a young man from Japan.

In July 2054 AD, the war between the Ghosts and the Ganglion had finally come to Earthspace. Alongside high-ranking citizens and the consciousnesses of twenty million people, Elma boarded the White Whale ark ship. The ship narrowly escaped before the planet was reduced to ash by the two warring factions. After two years of wandering in space, the Ghost faction caught up and began to attack the ship. Elma repelled the alien bio-weapons together with the young Japanese man, before crashing onto a nearby planet. The Skell the two of them had been riding had been blown outside of the ship at that time. However, the young man opened the hatch just before, and threw Elma back towards the White Whale.

Stranded on Mira[]

Main article: Xenoblade Chronicles X (plot)
Elma close up

Elma introduces Cross to NLA

Two months after settling on an alien planet called Mira, Elma discovers a lifepod while on a retrieval mission. She meets Cross, an amnesiac survivor from the White Whale crash. Impressed by their combat skills from a quick battle with a monster, she realizes Cross' potential as a member of the BLADE organization. Elma guides them to New Los Angeles, which they eventually meet up with several BLADE members, including Lin Lee Koo. The crew eventually wind up at the BLADE Barracks where they meet with secretary Nagi. When Nagi explains to Cross about what happened to Earth, Elma speaks as if she is directly responsible for the destruction of their home. She wonders if she had not appeared on Earth, the whole thing could have somehow been avoided. Nagi asserts that the human race would not be alive if it weren't for Elma.

Elma and her team take on an investigation assignment in Primordia to found out what happened to one of the BLADE teams. Upon reaching their destination, they discovered that the missing team was killed in cold blood by the hostile Prone race. Elma and her coworkers assassinate them after a failed attempt to reach a peaceful negotiation with them. Just before reporting about their first contact with an alien race, they bump into a Nopon called Tatsu. Tatsu shares with Elma that the Prone is not native to Mira and that there are other alien races on the planet. Elma brings Tatsu to New Los Angeles in exchange for his information on Mira and the other alien races. Since realizing the Prone's potential ties to the alien factions from the war above Earth, Elma and her team's top priority is finding the missing pieces of the Lifehold before the xenoforms get to them.

Elma in Doll close up

Elma piloting her skell

Using the FrontierNav system, they discover a piece of the Lifehold in Noctilum. While traveling to the crash site, they meet Lao and L along the way. Their arrival was too late as the Prone had already begun to attack the Lifehold piece. Goetia, a member of the Ganglion reveals to Elma that it is her race's duty to purge the human race. A Ganglion mech drops from the sky to help Goetia escape from the battle. Recognizing the mech from the battle over Beijing on Earth, Elma made the connection that the Ganglion were involved in the destruction of Earth. She theorizes that the Ganglion, who are so hell-bent on destroying the Lifehold, had chased them to Mira.

Personal story[]

In Then and Now, Elma asks Cross, Lin, and Tatsu to meet at Fallshorn Isle in Primordia at sunset on a clear day. She reveals that this particular location was where she first touched the ground after the White Whale crashed, also noting that that day had a beautiful sunset. Shortly after, a Demise Ictus attacks the group in the middle of Elma's monologue. Elma begins to act reckless and commands her team to escape so that she could battle it on her own. After its defeat, Elma confesses that the same monster they killed had slaughtered former team members Danny and Boris.

Gameplay[]

Location[]

If she is not in the party, Elma can be found in BLADE Barracks, close to where Story Missions are accepted. She will join the party if she is asked.

Recruitment[]

Elma is automatically recruited in the Prologue.

In battle[]

Elma is a Full Metal Jaguar, wielding Dual Swords and Dual Guns. She is recruited at level 5 and rank 3. Her two Signature Arts are Shadowstrike (Dual Swords) and Ghost Factory (Dual Guns). She has four Skill slots. Her class progression is as follows:

Class Rank Arts Skills
1 Shadowstrike
Sliding Slinger
2 Stream Edge
3 Upper Hand
4 Early Bird
5 Side Slash
6 Shadowrunner
7 Primer Agile Gunslinger
8 Thirsty Edge
9 Violent Streak Steady Hand
10 Killing Machine
11 Blood Sacrifice Background Noise
12 Electric Surge
13 Ghost Factory Master Edge
14 Executioner
15 Hundred Shells Mortal Enemy
16 Hellhound
17 Crisis Catalyst
18 Phantom Counter

Heart-to-Hearts[]

The following heart-to-hearts between Elma and Cross are:

Affinity Name Location When Reqs
The Techie West Gate Afternoon
♥♥ Petting Zoo Water Plant Night Cat
♥♥♥ Driving Force East Melville St. Morning
♥♥♥♥ Friendship Treatise Starboard Evening Chapter 5
♥♥♥♥♥ Going Home Barracks Interior Night

Missions[]

Client
Then and Now
Required
Chapter 1 Chapter 2 Chapter 3 Chapter 4
Chapter 5 Chapter 6 Chapter 7 Chapter 8
Chapter 9 Chapter 10 Chapter 11 Chapter 12
A Challenger Approaches A Day in the Life A Friend in Need BFFs
Boot Camp Close Comrades Fathers and Sons Fitting In
L's Conundrum Lionhearted Manhunt The Matchmaker
Nagi's Time New in New LA Nine Lives The Nopon Heir
Prospective Partners Renewed Will The Repair Job Reporting for Duty
Soldier of the Harriers Spy Games Then and Now The Ties That Bind
To Serve Nopon Two Peas in a Pod We Were Soldiers

Affinity links[]

In Xenoblade Chronicles 2[]

Elma is a Rare Blade in Xenoblade Chronicles 2. She can grant tremendous power to her Drivers, Rex, Nia, Zeke or Mòrag, and their allies. Elma uses the Dark element, wields Dual Swords known as the Archetype Ralzes, and acts as an Attacker in battle. She is available after defeating her during the Challenge Battle Otherworldly Fighter. However, she cannot be taken out of the Land of Challenge to Alrest until the party receives the Alrest Link Relay.

As with other DLC Blades, Elma has neither a Blade Quest nor Heart-to-heart. Furthermore, she can be used by any Driver except Tora without the need to use an Overdrive Protocol.

For this appearance, Elma was redesigned by Kunihiko Tanaka, lead character designer for Xenoblade Chronicles X, as well as the Xenogears and Xenosaga series, and designer of Finch, Fiora, KOS-MOS and Shulk in Xenoblade Chronicles 2.

Abilities[]

Specials[]

  • Lv. 1 - Sliding Slinger - Slide forward while concentrating fire on the enemy.
  • Lv. 2 - Hundred Shells - Swing your swords downward to send shockwaves flying at your foes.
  • Lv. 3 - Violent Streak - Blast all enemies in the vicinity with an unstoppable barrage of fire.
  • Lv. 4 - Full Metal Jaguar - Lead with a burst of gunfire, then jump in the air and slam your swords down.

Blade Arts[]

Battle Skills[]

  • Overdrive - With Elma in battle, press R and - to engage. Uses P.Gauge, lasts from 50-90 seconds.
  • Crisis Catalyst - Increases damage dealt by 90-150% and critical rate by 20-40% at max Affinity.
  • Background Noise - Increases damage dealt from the back by 30-150%.

Field Skills[]

  • Keen Eye - Lv. 5
  • Focus - Lv. 5
  • Lockpicking - Lv. 5

Favorite Items[]

Affinity Chart[]

Type Name Skill Level Affinity Level Effect Prerequisite Count Flavor Text
Key Affinity Reward 1 1 Unlocks level 1 of the Affinity Chart.
2 2 Unlocks level 2 of the Affinity Chart. Increase Trust. 100 "You use some fascinating techniques, I'll give you that."
3 3 Unlocks level 3 of the Affinity Chart. Increase Trust. 700 "I think I understand the role that Blades play in this world...
4 4 Unlocks level 4 of the Affinity Chart. Increase Trust. 2000 "What do you think? From BLADE to Blade, eh?"
5 5 Unlocks level 5 of the Affinity Chart. Affinity bond will be easier to sustain. Increase Trust. 4000 "Meeting you all has taught me a lot. I'll never forget this. Thank you."
Blade Special Sliding Singer 1 1 Increases damage dealt to higher-level enemies by 60%.
2 2 Increases damage dealt to higher-level enemies by 70%. Use Sliding Slinger. 5 "I'll have to work harder than this."
3 3 Increases damage dealt to higher-level enemies by 80%. Use Sliding Slinger. 10 "Repetition is at the heart of learning."
4 4 Increases damage dealt to higher-level enemies by 90%. Use Sliding Slinger. 20 "I can still squeeze more out of it.."
5 5 Increases damage dealt to higher-level enemies by 100%. Use Sliding Slinger. 30 "My Sliding Slinger move is now a thing of beauty. Don't you think?"
Hundred Shells 1 1 Increases damage dealt from the back by 100%.
2 2 Increases damage dealt from the back by 110%. Use Hundred Shells. 3 "I'll need some more practise with this."
3 3 Increases damage dealt from the back by 120%. Use Hundred Shells. 5 "I think it can get even better."
4 4 Increases damage dealt from the back by 130%. Use Hundred Shells. 10 "I've got a good baseline, now it's time to iterate."
5 5 Increases damage dealt from the back by 150%. Use Hundred Shells. 15 "Hundred Shells is now a force to be reckoned with."
Violent Streak 1 1 Adds a 60% chance of dealing a guard-annulling attack.
2 2 Adds a 70% chance of dealing a guard-annulling attack. Use Violent Streak. 2 "I'll polish up the finer points, then it'll really sing."
3 3 Adds a 80% chance of dealing a guard-annulling attack. Use Violent Streak. 3 "Needs more firepower."
4 4 Adds a 90% chance of dealing a guard-annulling attack. Use Violent Streak. 6 "It'll be ready soon."
5 5 Adds a 100% chance of dealing a guard-annulling attack. Use Violent Streak. 10 "There's no enemy who can withstand my Violent Streak, not in my world, and not in this one, either."
Battle Skill Overdrive 1 1 With Elma in battle, press R and - to engage. Uses Party Gauge, lasts 50 seconds.
2 2 With Elma in battle, press R and - to engage. Uses Party Gauge, lasts 60 seconds. Complete the Challenge Battle "Grazing Flock". "I don't care if you call it natural selection, I still feel bad about killing gentle herbivore indigens..."
3 3 With Elma in battle, press R and - to engage. Uses Party Gauge, lasts 70 seconds. Complete the Challenge Battle "Darkening Skies". "When you're fighting flying indigens, that's when guns really shine... But you really like your melee weapons, huh."
4 4 With Elma in battle, press R and - to engage. Uses Party Gauge, lasts 80 seconds. Complete the Challenge Battle "Dread Contagion." "Phew, if those things attacked NLA.. I'll have to revamp our defenses the next time I'm back."
5 5 With Elma in battle, press R and - to engage. Uses Party Gauge, lasts 90 seconds. Complete the Challenge Battle "Humanoid Alliance". "If I had my Skell, that would've been no contest... But as things stand, at least it made for a nice workout."
Crisis Catalyst 1 1 Increases damage dealt by 90% and critical rate by 20% at max Affinity.
2 2 Increases damage dealt by 105% and critical rate by 25% at max Affinity. Complete the Challenge Battle "Think of the Soldiers". "The technology looked profoundly mysterious at a glance... I bet if Lin was here, she'd be all over it."
3 3 Increases damage dealt by 120% and critical rate by 30% at max Affinity. Complete the Challenge Battle "Sacred Wood". "Tirkins, huh? I wonder if we could befriend them like we did the Ma-non..."
4 4 Increases damage dealt by 135% and critical rate by 35% at max Affinity. Complete the Challenge Battle "Chickenheart Challenge". "Our teamwork skills have been tried, and we passed with flying colors."
5 5 Increases damage dealt by 150% and critical rate by 40% at max Affinity. Complete the Challenge Battle "9th Imp. Armored Div.". "The soldiers from Mòrag's homeland are a competent bunch. Great small- unit tactics, impressive leadership."
Background Noise 1 1 Increases damage dealt from the back by 30%.
2 2 Increases damage dealt from the back by 60%. Complete the Challenge Battle "Bewitching Dance". "Alrest's indigens tend towards the smaller end of the spectrum... Perfect for target practice."
3 3 Increases damage dealt from the back by 90%. Complete the Challenge Battle "Panic at the Seaside". "Annoying pests... I'm so glad the beaches near NLA are free from this kind of menace."
4 4 Increases damage dealt from the back by 120%. Complete the Challenge Battle "Serious Showdown". "That duo was no summer picnic. They complemented each other... I have to respect that."
5 5 Increases damage dealt from the back by 150%. Complete the Challenge Battle "Cloud King's Revenge". "I'm still in awe of that simulator. I need to question the Archsage, and get him to spill its secrets..."
Field Skill Keen Eye 1 1 The power to see things clearly. Used to notice small changes, etc. Reconnoiter Alrest with Elma. Head to Masrah Spring in Gormott. (Req. Tora & Nia & Mòrag & Zeke) "Gormott looks so much like Noctilum... I wish I could explore it methodically..."
2 2 Reconnoiter Alrest with Elma. Head to Ruins of Fountain Park in Uraya. (Req. Pyra & Zeke & Pandoria) "I've developed a soft spot for this land. Let's not leave yet, OK?"
3 3 Reconnoiter with Elma. Head to the Ancient Wall in Temperantia. (Req. Morag & Brighid) "Even though the technology in Alrest isn't very advanced, Blades' power can wreak such destruction... It's sobering."
4 4 Reconnoiter with Elma. Head to the Vault of Heroes in Spirit Crucible Elpys. (Req. Nia & Mythra) "A solemn and mystical place... I especially liked that single shaft of light. I wonder where it came from..."
5 5 Reconnoiter with Elma. Head to the 7th Perim. Skyport in the World Tree. (Req. Mythra & Shulk & KOS-MOS) "I've never seen a place like it in my life. Alrest hides many unplumbed mysteries still - I hope we can explore together!"
Focus 1 1 The power to focus on one thing. Also used to control one's power. Defeat a Sandl Rapchor at Coolley Lake in Gormott, etc. 2 "That's not an indigen you'd even meet on Mira. So small, yet so ferocious..."
2 2 Defeat a Sprack Parisax in the Dragon's Stomach in Uraya, etc. 2 "I'm a fan of these small-sized indigens you've got. It's nice when a fight ends this quickly."
3 3 Defeat a Zaguin Hox at the Titan Weapon Dig Site in Temperantia, etc. 2 "That indigen was unexpectedly cute, and I bet it;d yield some excellent materials..."
4 4 Defeat a Lun Scorpox in the Middle Worm-Ridden Cave in Spirit Crucible Elpys, etc. 2 "I wonder what the lifespan of one of those indigens could be... We should set up a study."
5 5 Defeat a Riveral Ansel at the 7th Perimeter Skyport in the World Tree, etc. 2 "This would be so much easier if we had Skells."
Lockpicking 1 1 The power to open various things. Works on doors, treasure troves, etc. Collect Clarity Moss in Gormott. (Currently held items count toward required total.) 4 "It's said that using Clarity Moss gives you clarity... But I think in Noctilum, it'd just make things worse!"
2 2 Collect Dragon Incense in Uraya. (Currently held items count toward required total.) 4 "The Dragon Incense is used to make medicine, right? I'm lucky enough to not need it, but it's still fascinating."
3 3 Collect a Glory Angler in Temperantia. (Currently held items count toward required total.) 4 "That's one disgusting-looking fish... I don't think there's any sea life this grotesque on Mira..."
4 4 Collect an Addam's Tear in Spirit Crucible Elpys. (Currently held items count toward required total.) 4 "Such a beautiful stone... It feels very... pure, somehow."
5 5 Collect Robotic Placoderm in the World Tree. (Currently held items count toward required total.) 4 "To think that an organism would find a way to flourish in this environment... I guess life really does fine a way."

Battles[]

Elma makes an appearance in Challenge Battle Mode, released as part of Version 1.5.2 for players with the Expansion Pass of Xenoblade Chronicles 2. She is a Challenge Battle boss.

Elma is invited to try a battle simulation by the Nopon Archsage on Mira. Upon activating it, she steps through a portal in Uraya. As she admires the glowing Saffronias, another portal disgorges Rex and his friends, which the "simulation" makes appear to her eyes as Prone. Believing the simulation has begun, Elma draws her guns and attacks.

Otherworldly Fighter[]

Elma is first fought at level 60 during the Challenge Battle Otherworldly Fighter. By defeating her, she can be used as a Blade. She may summon three level 60 Ghost Elmas by using her Ghost Factory art.

Details[]
  • Elma can guard attacks from any side.
Resistances[]
Break 140% Smash 0%
Topple 0% Blowdown 60%
Launch 0% Knockback 60%


Enraged[]
Trigger Overdrive is used.
Effects Evades the next 10 attacks.
Movement speed increased by 50%.
Arts recharge 50% faster.
Element Dark


Elemental Awakening[]
Base probability 50%
Enraged probability 100%
Increased attack power 20%
Increased arts recast 15%
Time reduced from Blade combos 3s
Arts[]
Art Type Element Hits Range Damage Ratio Reaction Effect
Auto-Attack Physical - 5 One Target 100 - -
Sliding Slinger Ether Dark 6 One target 250 Break (x3) The user is Evasive during this Art.
Violent Streak Ether Dark 7 Circle 400 - -
Executioner Ether Dark 6 One target 450 Knockback (x2) -
Ghost Factory Status - - Self - - Resets the aggro. Summons 3 Ghost Elmas. The user is Evasive during this Art.
Hundred Shells Physical - 13 Front 550 Topple / Launch -
Shadowstrike Physical - 1 One target 300 Smash Damage from the back is increased by 200%.
Overdrive Ether Dark 2 Circle 100 Reduce Blade affinity The enemy becomes Enraged. The user is Invincible during this Art.
Combat Limbo Status Dark - Self - Shackle Driver / Blowdown The User is Evasive during this Art.


Elma: Redux[]

Elma can be fought again at level 65 in the Challenge Battle Elma: Redux. By defeating her, the party obtains the Alrest Link Relay, allowing them to bring Elma to Alrest. She may summon three level 65 Ghost Elmas by using her Ghost Factory art.

Details[]
  • Elma will use Ghost Factory the moment the battle begins.
  • Elma can guard attacks from any side.
Resistances[]
Break 150% Smash 0%
Topple 0% Blowdown 60%
Launch 0% Knockback 60%


Enraged[]
Trigger Overdrive is used.
Effects Evades the next 10 attacks.
Movement speed increased by 50%.
Arts recharge 50% faster.
Element Dark


Elemental Awakening[]
Base probability 50%
Enraged probability 100%
Increased attack power 20%
Increased arts recast 15%
Time reduced from Blade combos 3s
Arts[]
Art Type Element Hits Range Damage Ratio Reaction Effect
Auto-Attack Physical - 5 One Target 100 - -
Sliding Slinger Ether Dark 6 One target 250 Break (x3) The user is Evasive during this Art.
Violent Streak Ether Dark 7 Circle 400 - -
Executioner Ether Dark 6 One target 450 Knockback (x2) -
Ghost Factory Status - - Self - - Resets the aggro. Summons 3 Ghost Elmas. The user is Evasive during this Art. Elma will only use this art if there are less than 7 active Ghost Elmas and if she has used it less than 10 times during the battle.
Hundred Shells Physical - 13 Front 550 Topple / Launch Elma will always use this after using Sliding Slinger.
Shadowstrike Physical - 1 One target 300 Smash Damage from the back is increased by 200%. Elma will always attempt to use this if her target is Launched.
Overdrive Ether Dark 2 Circle 100 Reduce Blade affinity The user is Invincible during this Art. If Elma's Rage status is Purged, she will recast this as the first opportunity available. This Art does not actually cause Elma to Enrage, instead her AI will check if she has just used this art and Enrage her if she has. This means that even if this art is interrupted somehow, Elma will still Enrage.
Combat Limbo Status Dark - Self - Shackle Driver / Blowdown Creates a fire ring on the ground. The user is Evasive during this Art. Elma will only use this when someone is targeting her.


In Super Smash Bros. Ultimate[]

In Super Smash Bros. Ultimate, Elma appears as a Spirit that can be acquired either on the Spirit Board or by unlocking a set amount of playable characters. She is represented by Bayonetta in her Jeanne outfit. It takes place on the Ω form of Gaur Plain, with "Xenoblade Chronicles Medley" playing as the music. The conditions are a stock battle with no time limit. Elma starts with a Killing Edge, her melee weapons have increased power, and she has occasional invincibility.

  • General Stats: Primary (attack), no ability, 2 support slots
  • Level 1: 1744 attack, 1237 defense
  • Level 99: 5257 attack, 3729 defense

Spirit[]

General information
# Name Image Type Slots Class Strength / effect(s) How to obtain
961 Elma Elma Attack 2 Ace None Complete Challenge (Adventure): Awaken 50 fighters.
Spirit Board
Spirit battle
Opponent(s) Battle conditions Stage Song
Bayonetta * Temporary Invincibility
  • The enemy's melee weapons have increased power
  • The enemy starts the battle with a Killing Edge
Gaur Plain (Ω form) Xenoblade Chronicles Medley

Quotes[]

Battle dialogue[]

Drawing weapon Elma in lead Elma in party
Against an enemy "Engaging!" "Lets see what you got."
Against a large enemy "Come on!"

"Lets do this!"

"Be ready for anything."

"How big is that thing?"

Against a tyrant "Lets see what you got." "I'm good to go."
Status effects
Stagger "I'm off balance."
Topple "Ugh... So it's like that, huh?"
Flinch "What?!"
Knockback "This force!"
Launch [Yell]
Stun "I can't move."
Sleep "Why am I... so sleepy?"
Control "My body... I can't control it!"
Trigger
An Enemy notices the party "It didn't have to be like this."

"Looks like we got no choice."

A Large enemy notices the party "We've been spotted and it's big."
Very low HP "This is wearing me down, I'm not gonna make it."
Becoming incapacitated "Ngh!... I'm sorry."
Reviving an ally "Get up and lets turn this thing around."
Thanking "Thanks!"

"Thank you."
"Appreciated."
"I owe you one."

Accumulating 3000 TP "Okay it's time to attack."
Activating Overdrive (Ground gear) "I'm putting an end to this!"
Activating Overdrive (Skell) "Engaging Overdrive!"
Overdrive counter hits 50 "It's not over yet!"
Overdrive counter hits 100 "You had your chance."
Entering skell "I'm better off in a skell."
Exiting skell "This isn't working, switching to ground gear."
Skell's fuel runs low "Fuel is running low, I have to be smart."
Skell runs out of fuel "Out of fuel. I'll finish this on the ground."
An enemy joins the fight "Reinforcements, watch out!"
Responding to battle commands "Roger!"

"Got it!"

Leveling up "Strength comes from experience, that's true on any planet."
Winning a battle "Nice work!"

"We got 'em, lets move."
"I don't know why they even bother."
"Excellent strategy."
"I think someone needs to take away your library card."
(In a Skell) "I wish these Skells had built-in tea makers."

Soul Voices[]

  • "They're off guard. Stagger them with a melee attack!"
  • "Get in close and land a blow!"
  • "I'm in trouble. Heal me!"
  • "Now! Melee attacks!"
  • "We're up against a big target. Buff up now!"
  • "Use an aura! Get control of the battle!"
  • "Hostile neutralized. Switch to close-range combat!"
  • "That put a dent in 'em. Move in and keep the rhythm going!"
  • "Engaging! Lay down some fire for me!"
  • "They're tough. Patch me up!"
  • "Just...one more hit..."
  • "Appendage destroyed! Move in and strike!"
  • "Nice! Move in and do some damage!"
  • "Follow me! Overdrive!"
  • "Now that's how to evade. You can do it!"
  • "I have to stay in this. Help me!"

Post-battle dialogue[]

Party member
Male Cross (Heroic) Cross - "Fate dealt us these cards, so we have to play them!"

Elma - "That's right, remember that strength."

Male Cross (Joker) Cross- "Everybody okay? Don't make me haul my butt home solo."

Elma - "We're all fine, thanks to you."

Male Cross (Rebel) Cross - "GOD! What is WITH this planet?"

Elma - "Well there's no shortage of thrills, that's for sure."

Male Cross (Rookie) Cross - "Keep moving! We can reflect on our battles later"

Elma - "That's the spirit, a good attitude for the long road ahead."

Male Cross (Studious) Cross - "Well... I apologize for losing my cool just then."

Elma - "Oh? You seem as calm as always to me."

Male Cross (Classic) Cross - "I know we're fighting for humanity, but this all feels so futile."

Elma - "If you need someone to talk to I'm here."

Male Cross (Warrior) Cross - "Men are like stones, smoothed by the tides of battle."

Elma - "A nice thought and one to live by."

Female Cross (Heroic) Cross - "Another dawn to dusk work day? Sounds like fun to me!"

Elma - "I think everyone wants to look good for you."

Female Cross (Joker) Cross - "Meh, I'm BUSHED! Did I do all the work or what?"

Elma - "You did enough but you can do more next time."

Female Cross (Independent) Cross - "C'mon, there's no time to lose. We've got a mountain of things to do!"

Elma - "That's the spirit! Just don't wear yourself out."

Female Cross (Mature) Cross - "[sigh] These Miran winds are not very compatible with my hair."

Elma - "I know a good treatment, hit me up once we're back in the city."

Female Cross (Peppy) Cross - "One small step for BLADE, one giant leap for humankind."

Elma - "And every step counts."

Female Cross (Classic) Cross - "Is it over? I haven't even finished rolling up my sleeves."

Elma - "Really? You look a little shaken up."

Female Cross (Soldier) Cross - "I'm torn; do I master hand-to-hand combat, or focus on ranged attacks?"

Elma - "Let me know if you need a training partner."

Lin Elma - "So, have you picked out today's menu Lin?"

Lin - "Not yet. Depends if Tatsu can make it or not... if you know what I mean."

L Elma - "That wasn't so bad, was it L?"

L -"We won that with our hands down."

Yelv Elma - "Yelv, have you forgotten everything I've taught you?"

Yelv - "What, NO! I-I... maybe... sorry ma'am."

Irina Irina - "Hey colonel, wanna go shopping when we get back?"

Elma - "Sure, I heard Mall Cruz is having a sale."

Nagi Nagi - "If only he were here..."

Elma - "Remember what we said about those who are no longer with us?"

Hope Hope - "Elma, thank you for the nice cup of tea the other day."

Elma - "Anytime! I'm experimenting with a new blend if you wanna try it."

Adding-to-party dialogue[]

Instance Greeting Accept Refuse
Before Chapter 11 "Oh? Hey, Cross. How are your division missions progressing? If you don't object to my presence, I'd be happy to join you for a while. Of course, this is a just a personal request, not an order from your team leader. Don't feel obligated to comply." "Thanks. I'm honored to serve on your team, sir/ma'am!" "I understand. Maybe some other time, then."
After Chapter 11 "HQ is analyzing the data terminal now. I understand your impatience, but these things do take time. Until the analysis is complete, we'll just have to pursue our other BLADE duties. Maybe I could tag along while you complete some missions?" "Great. Then let's be off. There's plenty of work that needs doing, I'm sure." "I understand. I'm willing to assist with any sort of mission, so if you need me, don't hesitate to ask."
After Chapter 12 "Thank you, Cross. Thank you for accepting me as a friend, even now that you know my true nature. If you ever need my assistance, please just ask. Any time, any place." "New LA is my home now. Let's do all we can to make it a better place." "I understand. Maybe some other time, then."

Dialogue[]

  • "Hey there. Looks like you're all in one piece."
  • "Good thing I found you. My name's Elma. You wanna tell me yours?"
  • "Well? Here we are. Not too shabby, huh? For a giant beached spaceship, anyway. But...like it or not, this place is our home now. We took the name from the city it was modeled after back on Earth. We call it New Los Angeles. Welcome to NLA."
  • "I still wonder if I hadn't been there...if maybe all of this could have somehow been avoided..."
  • "Those of us who escaped on the White Whale spent over two years wandering in space. Two hard years. But we clung to our mission: find a habitable planet, and settle there. We had no idea how long it would take... Or...that the decision would eventually be made for us."
  • "Well, that wasn't obvious at all. Heh. Look at you two. I swear, you're like two children excited about a new toy."
  • "They're...all...dead. You killed them all...in cold blood..."
  • "Humanity is here in peace—what gives you the right to destroy the Lifehold?"
  • "Well, what if it IS some kind of new phenomenon? Aren't you curious to learn more?"
  • "We're all like this—every single crew member that escaped on the White Whale."
  • "Heh—that was a lifetime ago. That's quite a memory you have."
  • "That's enough—you Samaarian witch! Enough of your talk... Enough of the pain you've caused the universe. The only agony...would be suffering you any longer."
  • "Of course. Bravery isn't about never being afraid. Bravery is being afraid and moving forward anyway. Let's move out."
  • "Heh, well it's just a title. He can call himself Colonel Square-tache for all I care."
  • "Looks like you underestimated your enemy. You two are the only ones left."
  • "The Ganglion have committed unspeakable acts all across this planet. Surely, you must know that. They kill without cause or mercy. Why would you serve such scoundrels? Why sink so low?"
  • "I had my suspicions. But I didn't want to believe it."
  • "Breach team, let's go!"
  • "What are you so afraid of? Destroying the Earth wasn't enough. You had to chase down the survivors and destroy them too... What's their threat?"
  • "It's all a fragile illusion."
  • "I'll have to live with my decision. But I GET to live with my decision. What about you?"
  • "Everyone, wait. There's one more thing I need to talk to you about."
  • "It's this planet. It's something about this planet..."

Xenoblade Chronicles 2 Post-battle Dialogue[]

Main Cast
Rex Rex "Should we take a break after this?"

Elma Elma "Over already? I've been trained to handle a lot worse."

Chapter 3 spoilers:

Mythra Mythra "We finished quicker than I expected. All thanks to Foresight, of course."

Elma Elma "Really? You look a little shaken up, hahaha!"

Nia Nia "I could've taken 'em all on!"

Elma Elma "That's the spirit, just don't wear yourself out."

Tora Tora "Tora is very handy to have around!"

Elma Elma "The Nopon on my team could learn a lot from you."

Elma Elma "Poppi, correct me if I'm wrong, but does your transformation sequence utilize nanocomposite shape memory alloy, by any chance?"

Poppi α Poppi α "Poppi could tell you, but then Poppi would have to kill you."

Chapter 4 spoilers:

Mòrag Mòrag "That couldn't have gone more smoothly."

Elma Elma "Yeah, those were some nice moves! Keep it up, Mòrag."

Chapter 5 spoilers:

Zeke Zeke "Hey, hang on a sec... I dropped my contact lens!"

Elma Elma "I know a good optician, hit me up if you're ever in NLA."

Zeke Zeke "My advance cannot be stopped. Such is the destiny of those who bear the Eye of Shining Justice."

Elma Elma "I think someone needs to take away your library card."

Rare Blades
KOS-MOS KOS-MOS "Minus five percent to external appearance. Request assistance with cleaning."

Elma Elma "I'll admit I didn't think that was a parameter you were monitoring."

Trivia[]

  • Elma's main color scheme is similar to T-elos from the Xenosaga series, while her true form is similar to KOS-MOS from Xenosaga (T-elos' antithesis).
  • The sixteen-characters long password Elma is entering when accessing Cross' Lifepod is most likely "YOUSHALLBEASGODS", which is a reference to the opening cutscene from Xenogears. A variation of the phrase, "Ye shall be as gods", is also KOS-MOS' password in Xenosaga.
  • Elma is the only Rare Blade in Xenoblade Chronicles 2 to not have any unique quotes from other characters during her post battle conversations, as all of the quotes from other party members during her post battle conversations are recycled from other post battle conversations. She is also the only Rare Blade to never have her name called out by her Driver when switching to her, with her Driver instead saying a generic Blade Switch quote.

Gallery[]

Xenoblade Chronicles X[]

Official art[]

Concept art[]

Screenshots[]

Miscellaneous[]

True form[]

Official art[]
Concept art[]
Screenshots[]

Xenoblade Chronicles X: Definitive Edition[]

Screenshots[]

Xenoblade Chronicles 2[]

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