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|caption = Eryth Sea
 
|caption = Eryth Sea
 
|type = Area
 
|type = Area
|located = [[Bionis]]' head
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|located = [[Bionis]]' neck protrusions
  +
|weather = Clear, thunderstorm, shooting stars (Anytime in the game)<br>Thunderstorm (After the Sorean and Zanza cutscene)
|inhabitants = Thunderstorm, falling stars
 
  +
|connects to = [[Alcamoth]], [[High Entia Tomb]], [[Prison Island]], [[Makna Forest]]
|weather = Clear, shooting stars
 
|connects to = [[Alcamoth]], [[High Entia Tomb]], [[Prison Island]]
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|music = [[Eryth Sea (music)|Eryth Sea]]<br />[[Eryth Sea (Night)]]
|music = [[Eryth Sea (music)|Eryth Sea]], [[Eryth Sea (Night)]]
 
 
}}
 
}}
The '''Eryth Sea''' (English dub: {{IPA|/ˈerɪθ/}}) (エルト海, ''erutokai'') is a great sea located on the head of [[Bionis]] in ''[[Xenoblade Chronicles]]''. Floating islands are connected by transporters. [[Shulk]] and his friends arrive here in search of the [[Prison Island|tower]] from Shulk's vision. Later in the game, the Eryth Sea becomes filled with [[Telethia]].
+
The '''Eryth Sea''' (Japanese: {{lang|ja|エルト海}}, ''Eruto-kai''; [[English dub pronunciations|English dub]]: {{IPA|/ˈɛrᵻθ/}}) is a great sea located on the [[Bionis]]' neck protrusions in ''[[Xenoblade Chronicles]]'', though the head is visible. The many floating islands are connected by transporters. [[Shulk]] and his friends arrive here in search of the [[Prison Island|tower]] from Shulk's vision.
  +
  +
After the cutscene involving [[Sorean]] releasing the seal on [[Zanza]] on [[Prison Island#Prison Island (Midgame)|Prison Island]], the weather on Eryth Sea, [[Alcamoth]] and Prison Island will all transition to a permanent thunderstorm on a random hour of when the next weather change occurs in the game, if the weather isn't already thunderstorm. Changing the time in the game will instantly make the weather change to thunderstorm. The permanent thunderstorm weather effect will remain in Eryth Sea, Alcamoth and Prison Island until after defeating Metal Face.
  +
  +
After the events of [[Mechonis Core]], Eryth Sea becomes filled with [[Telethia (XC1)|Telethia]].
   
 
== Story ==
 
== Story ==
This sea is the home of the [[High Entia]]. The sky seen in [[Makna Forest]] is the sea itself. From time to time, part of the water reaches [[Valak Mountain]], which is the reason of the relentless blizzards of the region. This area is known for its apparent meteor showers, which are actually condensed [[Ether]] falling from the sky. The High Entia capital, [[Alcamoth]], lies suspended above the sea.
+
This sea is the home of the [[High Entia]]. The sky seen in [[Makna Forest]] is the sea itself. From time to time, part of the water reaches [[Valak Mountain]] on the right arm of Bionis, which is the reason of the relentless blizzards of the region. This area is known for its apparent meteor showers, which are actually condensed [[Ether]] falling from the sky. The High Entia capital, [[Alcamoth]], lies suspended above the sea.
   
 
The sea can be reached by use of a transport from the top of [[Frontier Village]] (but conversely Frontier Village is not accessible). After reaching Eryth Sea, [[Melia]] leads the party through several transporters and isles, until finally arriving at the capital's transporter. There, they are received by a group of High Entia soldiers who greet Melia, and call her "Lady", which confuses the party.
 
The sea can be reached by use of a transport from the top of [[Frontier Village]] (but conversely Frontier Village is not accessible). After reaching Eryth Sea, [[Melia]] leads the party through several transporters and isles, until finally arriving at the capital's transporter. There, they are received by a group of High Entia soldiers who greet Melia, and call her "Lady", which confuses the party.
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* [[Latael Shore]]
 
* [[Latael Shore]]
 
* [[Centre Gate]]
 
* [[Centre Gate]]
* [[High Entia Tomb (Landmark)|High Entia Tomb]]
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* [[High Entia Tomb (landmark)|High Entia Tomb]]
 
* [[Syrath Lighthouse]]
 
* [[Syrath Lighthouse]]
 
* [[Central Seal Island]]
 
* [[Central Seal Island]]
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#* [[Arts Seal Resist III]]
 
#* [[Arts Seal Resist III]]
 
#* [[Good Footing III]]
 
#* [[Good Footing III]]
  +
  +
=== Points of Interest ===
  +
* [[Hovering Reef]]
  +
* [[High Entia Doors]]
   
 
== Enemies ==
 
== Enemies ==
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* [[Palti Kromar]]
 
* [[Palti Kromar]]
 
* [[Pelargos Ekidno]]
 
* [[Pelargos Ekidno]]
* [[Perna Eluca]]
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* [[Perna Eluca (Eryth Sea)|Perna Eluca]]
 
* [[Possessio Hode]]
 
* [[Possessio Hode]]
 
* [[Pulse Orluga]]
 
* [[Pulse Orluga]]
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* [[Skyray]]
 
* [[Skyray]]
   
==NPCs (permanent)==
+
== NPCs (permanent) ==
*[[Jarack]]
+
* [[Jarack]]
*[[Shalen]]
+
* [[Shalen]]
 
== Quests ==
 
{{Main|Eryth Sea Quests}}
 
   
 
== Heart-to-Hearts ==
 
== Heart-to-Hearts ==
 
* "[[Fish Fly! Fish Fly!]]"
 
* "[[Fish Fly! Fish Fly!]]"
** [[Riki]] and [[Reyn]] - Green [[affinity]]
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** [[Riki]] and [[Reyn]] - Green [[Affinity (XC1)|affinity]]
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Spoiler" data-collapsetext="Hide Spoiler">
 
 
* "[[Riki Have Question]]"
 
* "[[Riki Have Question]]"
 
** [[Fiora]] and Riki - Heart affinity
 
** [[Fiora]] and Riki - Heart affinity
</div>
 
 
 
 
* "[[A Gift for a Loved One]]"
 
* "[[A Gift for a Loved One]]"
 
** [[Sharla]] and [[Dunban]] - Green affinity
 
** [[Sharla]] and [[Dunban]] - Green affinity
 
* "[[Flowers of Eryth Sea]]"
 
* "[[Flowers of Eryth Sea]]"
 
** Sharla and Riki - Green affinity
 
** Sharla and Riki - Green affinity
  +
  +
== Collectopaedia ==
  +
{{main|Eryth Sea Collection}}
  +
 
== Quests ==
 
{{main|Eryth Sea Quests}}
  +
  +
== Trivia ==
  +
* Eryth Sea can be seen from virtually any point in Makna Forest, especially since it glows at night.
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
  +
Eryth Sea Intro.gif|Introduction
  +
Sx4p01-321d08.jpg|First View of Eryth Sea
 
ErythSea.PNG|The Hovering Reefs
 
ErythSea.PNG|The Hovering Reefs
 
Eryth Sea 2.jpg|The Imperial city of Alcamoth
 
Eryth Sea 2.jpg|The Imperial city of Alcamoth
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syrath lighthouse-3.jpg|Central Seal Island (center)
 
syrath lighthouse-3.jpg|Central Seal Island (center)
 
syrath lighthouse-4.jpg|The top of Bionis' head
 
syrath lighthouse-4.jpg|The top of Bionis' head
Xenoblade Chronicles IB eltosea.png|Eryth Sea
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Xenoblade Chronicles IB eltosea.png|Official art
  +
Kioshin's back 2.jpg|Eryth Sea during the day
Xenoblade Chronicles - Eryth Sea.png|Fan art of Shulk at Eryth Sea
 
 
SX4P01-41.png|Eryth Sea - Shooting stars
 
SX4P01-41.png|Eryth Sea - Shooting stars
  +
Eryth Sea Map.gif|Map of Eryth Sea
 
</gallery>
 
</gallery>
[[Category:Locations]]
 
 
[[Category:Bionis Locations]]
 
[[Category:Bionis Locations]]
 
[[Category:Eryth Sea]]
 
[[Category:Eryth Sea]]
[[Category:Areas]]
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[[Category:XC1 Areas]]

Revision as of 15:51, 7 May 2020

Spoiler alert

The future doesn't belong to you!

For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised.


The Eryth Sea (Japanese: エルト海, Eruto-kai; English dub: /ˈɛrᵻθ/) is a great sea located on the Bionis' neck protrusions in Xenoblade Chronicles, though the head is visible. The many floating islands are connected by transporters. Shulk and his friends arrive here in search of the tower from Shulk's vision.

After the cutscene involving Sorean releasing the seal on Zanza on Prison Island, the weather on Eryth Sea, Alcamoth and Prison Island will all transition to a permanent thunderstorm on a random hour of when the next weather change occurs in the game, if the weather isn't already thunderstorm. Changing the time in the game will instantly make the weather change to thunderstorm. The permanent thunderstorm weather effect will remain in Eryth Sea, Alcamoth and Prison Island until after defeating Metal Face.

After the events of Mechonis Core, Eryth Sea becomes filled with Telethia.

Story

This sea is the home of the High Entia. The sky seen in Makna Forest is the sea itself. From time to time, part of the water reaches Valak Mountain on the right arm of Bionis, which is the reason of the relentless blizzards of the region. This area is known for its apparent meteor showers, which are actually condensed Ether falling from the sky. The High Entia capital, Alcamoth, lies suspended above the sea.

The sea can be reached by use of a transport from the top of Frontier Village (but conversely Frontier Village is not accessible). After reaching Eryth Sea, Melia leads the party through several transporters and isles, until finally arriving at the capital's transporter. There, they are received by a group of High Entia soldiers who greet Melia, and call her "Lady", which confuses the party.

After the reawakening of Bionis, a group of fleeing High Entia uses the Ether Plant and the Syrath Lighthouse as refuges.

Landmarks and Locations

Landmarks

ErythSea

Full map of the Eryth Sea

Locations

Mining

  1. Showdown Cliff to the NE on the upper level [Wind]
  2. Anu Shore on the upper level [Electric]
  3. Secluded Island [Water]
  4. Sleeping Dragon Isle [Water]
  5. SW on Hovering Reef 7 [Wind]
  6. N on Hovering Reef 10 [Electric]
  7. Ether Crystal Deposit [Electric]
  8. Below Hovering Reef 9 [Wind]

Points of Interest

Enemies

Normal Minor Enemies

Quest Exclusive Enemies

Unique Enemies

Boss

NPCs (permanent)

Heart-to-Hearts

Collectopaedia

Main article: Eryth Sea Collection

Quests

Main article: Eryth Sea Quests

Trivia

  • Eryth Sea can be seen from virtually any point in Makna Forest, especially since it glows at night.

Gallery