18,584 Pages

For other uses, see Gormott (disambiguation).

The future doesn't belong to you!

For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised.

Gormott Province (Japanese: グーラ領, Gūra Ryō, lit. Gula Territory) is a Nation in Xenoblade Chronicles 2. The region was once an independent nation, but it fell under Ardainian control less than 50 years before Pyra's reawakening. This territory is home to the Gormotti people, whose main settlement is the town of Torigoth.



Nature is abundant on Gormott, covered in lush plains and forests, and the accessible areas are affected by the movements of the Cloud Sea. This nation was initially called the Imperial Province of Gormott in early builds.


The Gormotti Titan existed long before it fell under Mor Ardain's jurisdiction. During the Aegis War, Addam, Mythra, Jin and Lora travelled to Gormott, and Torigoth was only a small coastal village.

No more than fifty years prior to Pyra's reawakening, Mor Ardain assimilated Gormott into its Empire, forming Gormott Province. Azurda mentions the Gormotti War that occurred ten years prior to the reawakening, a territorial war launched on Gormott by Mor Ardain. Many Gormotti fled the war to the Indoline Praetorium and continued to live there as refugees.


Azurda fades

After the party flees the Ancient Ship, Bana informs Consul Dughall that they are headed to Gormott. Rex and Pyra first land in Gormott at the Forgotten Waste. Azurda, heavily injured by the Monoceros, then reverts to his larval stage to continue traveling with Rex. They reunite with Nia and Dromarch, and Nia takes Rex to Torigoth. Upon arriving in Torigoth, wanted posters are seen for Jin, Malos, and Nia. They witness a few Ardainian soldiers recruit potential Drivers in Torigoth, with one young man successfully resonating.


Brighid approaches the party in Torigoth

Captain Padraig later surrounds the party with his soldiers and plans to take Rex into custody as well for not registering as a Driver with Indol. Brighid arrives on the scene to assist Padraig, and Nia and Dromarch are captured in ether webs. Tora fires a missile at a nearby water pipe, temporarily weakening Brighid and allowing Rex and Pyra to escape with him.

Consul Dughall is seen lecturing one of his soldiers for capturing Nia instead of Pyra, who has a higher bounty on her head. He is interrupted by Mòrag's arrival in Torigoth on a Titan Battleship. Mòrag then speaks to Nia and learns the names of Rex and Pyra; Mòrag begins spreading false rumors that Nia will be executed to lure Rex into her hands.

XC2-Dolmes and Dughall 01

Dughall surprises the party

Rex, Pyra, and Tora form a plan to break into the Titan Battleship by the Treetop Path. Before doing so, Rex helps Tora gather the missing materials needed to activate Poppi. They break into the ship and are able to rescue Nia and Dromarch. Dughall, however, goes against Mòrag's orders and challenges the party aboard the Titan Warship with his Blade Dolmes. The party is able to defeat him, but they are ambushed by Mòrag and Brighid as they try to escape. Rex and Poppi knock over a nearby water tower, weakening Brighid and giving them enough time to escape the city. Mòrag lets him escape, sensing their paths will cross again.

The party then goes to Umon's Shipyard, and with the help of Umon, Tora's uncle, they are able to loan a small ship and leave Gormott, hoping to get to the World Tree. Dughall is eventually removed from his position as Consul, and the Gormotti Chief Edgar is put in charge of Torigoth.

Umon's Shipyard

Umon's shipyard

While the party is in Argentum preparing to leave for Mor Ardain, a Gormotti child steals Roc's Core Crystal from Rex. The party then chases them back to Umon's Shipyard, where the child reveals that they were trying to get revenge on a group of bandits. Rex re-awakens Roc to fight off the bandits attempting to attack Torigoth. The party then leaves Gormott again to travel to Mor Ardain.

Emperor Niall later receives a report that more sections of Mor Ardain have been closed off and that geothermal energy spikes have been detected due to rises in the Titan's ether flow temperature. The soldier suggests moving the capital to Gormott, though Niall refuses to do so on short notice. At the end of the game, Gormott is given new orders by the Architect to merge with a large landmass outside of Alrest.


Gormott Province has a sprawling prairie environment, similar to Gaur Plain. The upper level of Gormott Province is very large and open-ended with numerous caves, lakes, and waterfalls. The Greatspine Boundary separates the right and left halves of the Titan, with the left half being less expansive and more serene. The right half is home to the city of Torigoth, Varnax's Plunge, and Coolley Lake, and consists of much more hostile wildlife. The lower level of Gormott, however, is a dense forest similar to Makna Forest and home to much more passive wildlife. Unique to Gormott and Mor Ardain is the tides of the Cloud Sea, which are actually caused by the Titans walking on uneven surfaces below the Cloud Sea. During high tide, the lower level of Gormott Province remains inaccessible.

Landmarks and Locations




Lower Level



Upper Level - Right


Secret Areas/Viewpoints


Upper Level - Left



Titan Battleship



Salvage Points

Main article: Gormott Salvage Point



Normal Minor Enemies

Story Exclusive Enemies

Quest Exclusive Enemies

Unique Monsters


Quest Exclusive Bosses

Quest Exclusive Boss and Unique Monster



Both the Japanese and English names allude to one of the seven deadly sins, gluttony, the former using the Latin word and the latter from the French word gourmand.



Community content is available under CC-BY-SA unless otherwise noted.