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+ | {{Infobox battle art |
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⚫ | |||
+ | |name = Hammer Beat |
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+ | |image = Reyn HammerBeat.png |
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+ | |who = [[Reyn]] |
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+ | |level = Level 1 |
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+ | |colour = |
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+ | |attribute = Physical |
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+ | |target = [[Enemy (XC1)|Enemy]] Vicinity |
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+ | |distance = 4 meters |
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+ | |numhits = 1 |
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+ | |power = 1.10 – 2.54 |
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+ | |aggro = 25 |
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+ | |effect = Volatile [[aggro]] |
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+ | |duration = |
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+ | |cooldown = 12.0 – 9.8 seconds |
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⚫ | |||
⚫ | '''Hammer Beat''' is one of [[Reyn]]'s physical [[Battle Arts (XC1)|arts]] in ''[[Xenoblade Chronicles]]''. It is a small target-area attack, meaning other targets (usually small ones) can be affected when they are within the attack radius from the target. It also generates volatile [[aggro]] equal to 25 × (Reyn's [[level (XC1)|level]] + 14). |
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− | ==Stats== |
+ | == Stats == |
+ | {| class="xc1 centered" |
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− | {|border="0" cellpadding="5" cellspacing="3" style="width: 1250px;" |
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+ | ! Art Level |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Arts''' |
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+ | ! AP Cost |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Level Learned''' |
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+ | ! Power |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Attribute''' |
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+ | ! Cooldown |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Range''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Distance''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''# of hits''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Hit Rate''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Aggro Parameter''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Knockback''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Strength Multiplier''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Effect''' |
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|- |
|- |
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+ | | 1 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| Hammer Beat |
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⚫ | |||
− | | style="text-align:center;background-color:rgb(210,210,210);"| 1 |
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+ | | 1.10 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| Physical |
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+ | | 12.0 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| Centered around target |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 400 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| Depends on arts level |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 25 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| - |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| Depends on arts level |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| Volatile aggro↑ |
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⚫ | |||
− | <br /> |
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− | {|border="0" cellpadding="5" cellspacing="3" style="width: 800px;" |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Arts Level''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''AP Level Up Requirement''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Strength Multiplier''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Hit Rate''' |
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− | | style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Cooldown Time (seconds)''' |
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|- |
|- |
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+ | | 2 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1 |
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+ | | 160 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| - |
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+ | | 1.26 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1.10 |
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+ | | 11.8 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 5 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 12.0 |
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|- |
|- |
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+ | | 3 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 2 |
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+ | | 320 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 160 |
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+ | | 1.42 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1.26 |
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+ | | 11.5 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 10 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 11.8 |
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|- |
|- |
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+ | | 4 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 3 |
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+ | | 640 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 320 |
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+ | | 1.58 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1.42 |
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+ | | 11.3 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 15 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 11.5 |
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|- |
|- |
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+ | | 5 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 4 |
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+ | | 1280 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 640 |
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+ | | 1.74 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1.58 |
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+ | | 11.0 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 20 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 11.3 |
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|- |
|- |
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+ | | 6 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 5 |
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+ | | 1920 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1280 |
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+ | | 1.90 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1.74 |
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+ | | 10.8 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 25 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 11.0 |
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|- |
|- |
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+ | | 7 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 6 |
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+ | | 2880 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1920 |
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+ | | 2.06 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 1.90 |
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+ | | 10.6 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 25 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 10.8 |
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|- |
|- |
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+ | | 8 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 7 |
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+ | | 4160 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 2880 |
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+ | | 2.22 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 2.06 |
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+ | | 10.3 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 25 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 10.6 |
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|- |
|- |
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+ | | 9 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 8 |
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+ | | 5760 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 4160 |
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+ | | 2.38 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 2.22 |
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+ | | 10.1 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 25 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 10.3 |
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|- |
|- |
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+ | | 10 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 9 |
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+ | | 7680 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 5760 |
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+ | | 2.54 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 2.38 |
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+ | | 9.8 sec |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 25 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 10.1 |
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⚫ | |||
− | | style="text-align:center;background-color:rgb(210,210,210);"| 10 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 7680 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 2.54 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 25 |
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− | | style="text-align:center;background-color:rgb(210,210,210);"| 9.8 |
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|} |
|} |
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== Miscellaneous Info == |
== Miscellaneous Info == |
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− | * |
+ | * [[Damage (XC1)|Damage]] is calculated based on the [[Gunlance|weapon]]'s attack and Reyn's [[strength]]. |
− | * |
+ | * The amount of volatile aggro generated depends on Reyn's level. A level 50 Reyn would generate 1,600 volatile aggro. |
+ | |||
− | * the amount of volatile aggro generated depends on Reyn's level. A level 50 Reyn would generate 1600 volatile aggro |
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+ | == Art book sources == |
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− | * volatile aggro dissipates over time, so it is important for Reyn to continually use Hammer Beat |
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+ | === Intermediate === |
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− | * damage or healing has no effect on volatile aggro |
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+ | Intermediate art books are only available from [[Shop (XC1)|shops]].<br /> |
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⚫ | |||
+ | The Hammer Beat intermediate art books cost 3200 G.<br /> |
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⚫ | |||
+ | |||
+ | * [[Ether Light Shop]] in [[Colony 9]]. |
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+ | * [[Drainage Control Room Shop]] in the [[Ether Mine]]. |
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+ | * [[Colony 6 Shop 1]]. |
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+ | |||
+ | === Advanced === |
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+ | Advanced art books are only available from [[Enemy (XC1)|enemy]] drops.<br /> |
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+ | For any enemies listed with a 0% drop rate, the item can only be obtained using [[Yoink!]].<br /> |
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+ | Enemies marked as ''QE'' are [[Quest Exclusive Enemy (XC1)|Quest-Exclusive]] and do not respawn.<br /> |
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+ | |||
+ | '''Unique Monsters''' |
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+ | {{Dropped by |
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+ | |Enemy1 = Blizzard Belgazas |
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+ | |Area1 = [[Valak Mountain]] |
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+ | |Rate1 = 7.3 |
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+ | |||
+ | |Enemy2 = Powerful Eligos |
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+ | |Area2 = [[Fallen Arm]] |
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+ | |Rate2 = 5.4 |
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+ | |||
+ | |Enemy3 = Officer Robusto |
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+ | |Area3 = [[Bionis' Interior]] |
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+ | |Rate3 = 2.1 |
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+ | }} |
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+ | '''Other enemies''' |
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+ | {{Dropped by |
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+ | |Enemy1 = Satorl Rhogul |
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+ | |Area1 = [[Satorl Marsh]] |
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+ | |Rate1 = 5 |
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+ | |||
+ | |Enemy2 = Tempest Vang |
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+ | |Area2 = [[Bionis' Leg]] |
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+ | |Rate2 = 5 |
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+ | |||
+ | |Enemy3 = M67/RADAR |
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+ | |Area3 = [[Agniratha]] |
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+ | |Rate3 = 1.9 |
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+ | |||
+ | |Enemy4 = Chimai Selua |
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+ | |Area4 = Bionis' Interior |
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+ | |Rate4 = 1.5 |
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+ | |||
+ | |Enemy5 = Telethia Lesunia{{!}}Telethia Lesunia (QE) |
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+ | |Area5 = [[Alcamoth]] |
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+ | |Rate5 = 0 |
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+ | }} |
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⚫ | |||
⚫ |
Revision as of 17:57, 14 May 2020
Hammer Beat is one of Reyn's physical arts in Xenoblade Chronicles. It is a small target-area attack, meaning other targets (usually small ones) can be affected when they are within the attack radius from the target. It also generates volatile aggro equal to 25 × (Reyn's level + 14).
Stats
Art Level | AP Cost | Power | Cooldown |
---|---|---|---|
1 | - | 1.10 | 12.0 sec |
2 | 160 | 1.26 | 11.8 sec |
3 | 320 | 1.42 | 11.5 sec |
4 | 640 | 1.58 | 11.3 sec |
5 | 1280 | 1.74 | 11.0 sec |
6 | 1920 | 1.90 | 10.8 sec |
7 | 2880 | 2.06 | 10.6 sec |
8 | 4160 | 2.22 | 10.3 sec |
9 | 5760 | 2.38 | 10.1 sec |
10 | 7680 | 2.54 | 9.8 sec |
Miscellaneous Info
- Damage is calculated based on the weapon's attack and Reyn's strength.
- The amount of volatile aggro generated depends on Reyn's level. A level 50 Reyn would generate 1,600 volatile aggro.
Art book sources
Intermediate
Intermediate art books are only available from shops.
The Hammer Beat intermediate art books cost 3200 G.
Advanced
Advanced art books are only available from enemy drops.
For any enemies listed with a 0% drop rate, the item can only be obtained using Yoink!.
Enemies marked as QE are Quest-Exclusive and do not respawn.
Unique Monsters
Enemy | Area | Rate |
---|---|---|
Blizzard Belgazas | Valak Mountain | 7.3 % |
Powerful Eligos | Fallen Arm | 5.4 % |
Officer Robusto | Bionis' Interior | 2.1 % |
Other enemies
Enemy | Area | Rate |
---|---|---|
Satorl Rhogul | Satorl Marsh | 5 % |
Tempest Vang | Bionis' Leg | 5 % |
M67/RADAR | Agniratha | 1.9 % |
Chimai Selua | Bionis' Interior | 1.5 % |
Telethia Lesunia (QE) | Alcamoth | 0 % |