Xenoblade Wiki
Register
No edit summary
(27 intermediate revisions by 9 users not shown)
Line 1: Line 1:
  +
{{for|the art in ''Xenoblade Chronicles X''|Last Stand (XCX)}}
[[File:Reyn LastStand.png]] Last Stand is one of Reyn's aura arts. It allows Reyn to immediately recover his HP from being KOed. Furthermore, 50% will be added to the party gauge after Reyn's HP recovery.
 
  +
{{Infobox battle art
  +
|name = Last Stand
  +
|image = Reyn LastStand.png
  +
|who = [[Reyn]]
  +
|level = Level 23
  +
|colour = Orange
  +
|attribute = [[Ether (Stat)|Ether]]
  +
|target = Self
  +
|aggro = 20
  +
|effect = If Reyn becomes [[incapacitated (XC1)|incapacitated]]:<br />
  +
:[[Hit Points (XC1)|HP]] recovery (30 – 75%)<br />
  +
:Fills [[Party Gauge]] +50%
  +
|duration = 15.0 sec<br />(expires after one revival)
  +
|cooldown = 120.0 – 87.6 seconds
 
}}
 
'''Last Stand''' is one of [[Reyn]]'s [[Aura (XC1)|auras]] in ''[[Xenoblade Chronicles]]''. It allows Reyn to immediately recover his [[Hit Points (XC1)|HP]] if he becomes incapacitated. Furthermore, 50% will be added to the [[Party Gauge]] after Reyn's HP recovery.
   
==Stats==
+
== Stats ==
  +
{| class="xc1 centered"
{|border="0" cellpadding="5" cellspacing="3" style="width: 1250px;"
 
  +
! Art Level
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Arts'''
 
  +
! AP Cost
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Level Learned'''
 
  +
! HP Recovery
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Attribute'''
 
  +
! Cooldown
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Range'''
 
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Aggro Parameter'''
 
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Effect'''
 
 
|-
 
|-
  +
| 1
| style="text-align:center;background-color:rgb(210,210,210);"| Last Stand
 
 
| -
| style="text-align:center;background-color:rgb(210,210,210);"| 23
 
  +
| 30%
| style="text-align:center;background-color:rgb(210,210,210);"| Ether
 
  +
| 120.0 sec
| style="text-align:center;background-color:rgb(210,210,210);"| Self
 
| style="text-align:center;background-color:rgb(210,210,210);"| 20
 
| style="background-color:rgb(210,210,210);"| HP recovery from KO status (amount depends on arts level)<br />50% is added to the party gauge after HP recovery from KO status
 
|}
 
<br />
 
{|border="0" cellpadding="5" cellspacing="3" style="width: 1000px;"
 
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Arts Level'''
 
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''AP Level Up Requirement'''
 
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''HP Recovery Amount (%)'''
 
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Cooldown Time (seconds)'''
 
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Effect Duration (seconds)'''
 
 
|-
 
|-
  +
| 2
| style="text-align:center;background-color:rgb(210,210,210);"| 1
 
  +
| 380
| style="text-align:center;background-color:rgb(210,210,210);"| -
 
  +
| 35%
| style="text-align:center;background-color:rgb(210,210,210);"| 30
 
  +
| 116.4 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 120.0
 
| rowspan="10" style="text-align:center;background-color:rgb(210,210,210);"| 15.0
 
 
|-
 
|-
  +
| 3
| style="text-align:center;background-color:rgb(210,210,210);"| 2
 
  +
| 760
| style="text-align:center;background-color:rgb(210,210,210);"| 380
 
  +
| 40%
| style="text-align:center;background-color:rgb(210,210,210);"| 35
 
  +
| 112.8 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 116.4
 
 
|-
 
|-
  +
| 4
| style="text-align:center;background-color:rgb(210,210,210);"| 3
 
  +
| 1520
| style="text-align:center;background-color:rgb(210,210,210);"| 760
 
  +
| 45%
| style="text-align:center;background-color:rgb(210,210,210);"| 40
 
  +
| 109.2 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 112.8
 
 
|-
 
|-
  +
| 5
| style="text-align:center;background-color:rgb(210,210,210);"| 4
 
  +
| 3040
| style="text-align:center;background-color:rgb(210,210,210);"| 1520
 
  +
| 50%
| style="text-align:center;background-color:rgb(210,210,210);"| 45
 
  +
| 105.6 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 109.2
 
 
|-
 
|-
  +
| 6
| style="text-align:center;background-color:rgb(210,210,210);"| 5
 
  +
| 4560
| style="text-align:center;background-color:rgb(210,210,210);"| 3040
 
  +
| 55%
| style="text-align:center;background-color:rgb(210,210,210);"| 50
 
  +
| 102.0 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 105.6
 
 
|-
 
|-
  +
| 7
| style="text-align:center;background-color:rgb(210,210,210);"| 6
 
  +
| 6840
| style="text-align:center;background-color:rgb(210,210,210);"| 4560
 
  +
| 60%
| style="text-align:center;background-color:rgb(210,210,210);"| 55
 
  +
| 98.4 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 102.0
 
 
|-
 
|-
  +
| 8
| style="text-align:center;background-color:rgb(210,210,210);"| 7
 
  +
| 9880
| style="text-align:center;background-color:rgb(210,210,210);"| 6840
 
  +
| 65%
| style="text-align:center;background-color:rgb(210,210,210);"| 60
 
  +
| 94.8 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 98.4
 
 
|-
 
|-
  +
| 9
| style="text-align:center;background-color:rgb(210,210,210);"| 8
 
  +
| 13,680
| style="text-align:center;background-color:rgb(210,210,210);"| 9880
 
  +
| 70%
| style="text-align:center;background-color:rgb(210,210,210);"| 65
 
  +
| 91.2 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 94.8
 
 
|-
 
|-
  +
| 10
| style="text-align:center;background-color:rgb(210,210,210);"| 9
 
  +
| 18,240
| style="text-align:center;background-color:rgb(210,210,210);"| 13,680
 
  +
| 75%
| style="text-align:center;background-color:rgb(210,210,210);"| 70
 
  +
| 87.6 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 91.2
 
|-
 
| style="text-align:center;background-color:rgb(210,210,210);"| 10
 
| style="text-align:center;background-color:rgb(210,210,210);"| 18,240
 
| style="text-align:center;background-color:rgb(210,210,210);"| 75
 
| style="text-align:center;background-color:rgb(210,210,210);"| 87.6
 
 
|}
 
|}
   
 
== Miscellaneous Info ==
 
== Miscellaneous Info ==
 
* When a [[Vision]] appears while Last Stand is active, 50% is added to the Party Gauge. This is a bug.
*the aura will disappear when Reyn recovers HP from his KO status
 
 
* AI Reyn will activate this aura when he has 10% or less of total HP remaining.
*no aggro is lost after the KO status when the aura is activated
 
  +
*due to its long cooldown time, Last Stand is most effective when Reyn is AI controlled. When a vision appears, Reyn can use Last Stand to defend an attack that would otherwise knock Reyn out. To do this, ensure that the party gauge is at least 100% (1 bar full) and simply warn Reyn.
 
  +
== Art book sources ==
*when a vision appears while Reyn's Last Stand aura is active, 50% is added to the party gauge. This is a bug.
 
  +
=== Intermediate ===
*when Reyn fights with battle members who can quickly fill party gauge, he can effectively use Last Stand in every chain attack. This will make him invincible as a tank throughout battle 
 
  +
Intermediate art books are only available from [[Shop (XC1)|shops]].<br />
*AI Reyn will activate this aura when he has 10% or less of total HP remaining. Be aware that the cooldown time is very long.
 
  +
The Last Stand intermediate art books cost 10,800 G.
*watch out for enemy attacks that directly inflict daze to Reyn while Reyn's aura is active
 
  +
* [[Hope Farm Shop]] at [[Colony 6]].
[[Category:Status]]
 
  +
* [[Drainage Control Room Shop]] in the [[Ether Mine]].
[[Category:Mechanics]]
 
  +
[[Category:Battle Flow]]
 
  +
=== Advanced ===
[[Category:Article stubs]]
 
  +
Advanced art books are only available from enemy drops.<br />
[[Category:Arts]]
 
  +
For any [[Enemy (XC1)|enemies]] listed with a 0% drop rate, the item can only be obtained using [[Yoink!]].<br />
[[Category:Reyn]]
 
  +
Enemies marked as ''QE'' are [[Quest Exclusive Enemy (XC1)|Quest-Exclusive]] and do not respawn.
  +
  +
'''Unique Monsters'''
  +
{{Dropped by
  +
|Enemy1 = Clandestine Apety
  +
|Area1 = [[Bionis' Interior]]
  +
|Rate1 = 5.7
  +
  +
|Enemy2 = Illustrious Golteus
  +
|Area2 = [[Makna Forest]]
  +
|Rate2 = 5.0
  +
  +
|Enemy3 = Infernal Crocell
  +
|Area3 = [[Mechonis Field]]
  +
|Rate3 = 1.6
  +
  +
|Enemy4 = Agile Barbatos
  +
|Area4 = [[Valak Mountain]]
  +
|Rate4 = 1.5
  +
}}
  +
'''Other enemies'''
  +
{{Dropped by
  +
|Enemy1 = Asara Telethia (Alcamoth){{!}}Asara Telethia
  +
|Area1 = [[Alcamoth]]
  +
|Rate1 = 8.8
  +
  +
|Enemy2 = Kyel Lexos
  +
|Area2 = [[Colony 6]]
  +
|Rate2 = 5.0
  +
  +
|Enemy3 = Leg Tokilos
  +
|Area3 = [[Bionis' Leg]]
  +
|Rate3 = 5.0
  +
  +
|Enemy4 = Largo Selua
  +
|Area4 = [[Bionis' Interior]]
  +
|Rate4 = 1.5
  +
  +
|Enemy5 = M66/TRICK (normal)
  +
|Area5 = [[Mechonis Field]]
  +
|Rate5 = 1.3
  +
  +
|Enemy6 = M37 Worker Bee Unit
  +
|Area6 = [[Fallen Arm]]
  +
|Rate6 = 0.9
  +
  +
|Enemy7 = Telethia Donnis{{!}}Telethia Donnis (QE)
  +
|Area7 = Alcamoth
  +
|Rate7 = 0.0
  +
}}
 
[[Category:Reyn's Arts]]
 
[[Category:Auras]]
 
[[Category:Nene's Arts]]

Revision as of 17:57, 14 May 2020

For the art in Xenoblade Chronicles X, see Last Stand (XCX).

Last Stand is one of Reyn's auras in Xenoblade Chronicles. It allows Reyn to immediately recover his HP if he becomes incapacitated. Furthermore, 50% will be added to the Party Gauge after Reyn's HP recovery.

Stats

Art Level AP Cost HP Recovery Cooldown
1 - 30% 120.0 sec
2 380 35% 116.4 sec
3 760 40% 112.8 sec
4 1520 45% 109.2 sec
5 3040 50% 105.6 sec
6 4560 55% 102.0 sec
7 6840 60% 98.4 sec
8 9880 65% 94.8 sec
9 13,680 70% 91.2 sec
10 18,240 75% 87.6 sec

Miscellaneous Info

  • When a Vision appears while Last Stand is active, 50% is added to the Party Gauge. This is a bug.
  • AI Reyn will activate this aura when he has 10% or less of total HP remaining.

Art book sources

Intermediate

Intermediate art books are only available from shops.
The Last Stand intermediate art books cost 10,800 G.

Advanced

Advanced art books are only available from enemy drops.
For any enemies listed with a 0% drop rate, the item can only be obtained using Yoink!.
Enemies marked as QE are Quest-Exclusive and do not respawn.

Unique Monsters

Enemy Area Rate
Clandestine Apety Bionis' Interior 5.7 %
Illustrious Golteus Makna Forest 5.0 %
Infernal Crocell Mechonis Field 1.6 %
Agile Barbatos Valak Mountain 1.5 %

Other enemies

Enemy Area Rate
Asara Telethia Alcamoth 8.8 %
Kyel Lexos Colony 6 5.0 %
Leg Tokilos Bionis' Leg 5.0 %
Largo Selua Bionis' Interior 1.5 %
M66/TRICK (normal) Mechonis Field 1.3 %
M37 Worker Bee Unit Fallen Arm 0.9 %
Telethia Donnis (QE) Alcamoth 0.0 %