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  • Hi Flanqer. Just to be sure, you have undone the last edit of the Ga Buidhe page commenting it concerns the GIF, but while undoing this a more developed paragraph has been also changed back and shortened, is it intentional?

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    • Oh, sorry, the only thing highlighted as being added in the diff was the GIF, so I didn't notice the paragraph had been edited too. I'll restore that.

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    • Relatedly, would you like gifs removed fom all articles? I put several on XCX pages whilst clearing out the unused images, but we could delete them entirely if that works better - no point in keeping files that aren't useful anywhere.

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    • If they're animated, yes, please remove them. Or upload new non-animated versions of the images. When there's an animated image, it's difficult to focus on reading the text.

      "The big advantage (and also drawback) of UI motion is that it attracts user attention. Our peripheral vision (specifically, through the rod-shaped photoreceptors in the human retina) is responsible for detecting motion. Evolutionarily, the fact that we can detect a movement outside the center of our field of vision is, of course, an advantage: we can discern danger and protect ourselves. But that means that we are sensitive and prone to be distracted by any type of motion (meaningful or not)." -- The Role of Animation and Motion in UX

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    • A FANDOM user
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  • So this is the wiki you enjoy!

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  • Hi Flanqer,

    I was just looking over the pages for TTGC arts and wanted to add the images for them. Unfortunately I have no good way to capture high quality images of the art icons at present. I also noticed that you were the user to put all the other icon images on the wiki. I wanted to ask you then if you could provide those images that we still need for the wiki. No need to rush it though, I'll probably get arround to updating those pages in a week or so.

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  • Hi Flanqer. I am currently adding info, completing or correcting a few things for XC1, particularly things I had planned to do but I did not have enough time or forgot... in particular, the famous Affinity Chart/Links info completion plus correction on NPCs and quests pages, "walkthrough", etc. I wanted to do. You had taken the lead by working on Affinity Links info completion and publishing it in your user space: User:Flanqer/Affinity Links. I am planning to start to publish in my user space a kind of Affinity Chart/Links "walkthrough" and see how it looks, and I will be able to complete missing captions or prerequisites on your Affinity Links subpages. Would you like me and do you allow me to do it? I know you plan to add them directly in the wiki one day.

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    • A FANDOM user
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  • Hello Flanqer

    I was active on the forums a year or so ago, tabling out arts, skills, weaponry numbers etc.. I forget if we ever corresponded, but I was wondering how you got the pictures for, specifically, the Mephite and Terebra pages.

    I want to give the enemy pages a big update, including 'base' stats, size variation, and the full list of materials they drop, but I was after isolated pictures of the creatures, ideally in their holofigure poses, rather than screen captured from the enemy index. If I can get a full set of shots like the ones you have for the mephite color variations, that would be ideal.

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    • View all 14 replies
    • And one more -

      - Appendages, and their hardness values, and whether they're targetable in a skell or not.

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    • Ooh, that is a very good one.

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    • A FANDOM user
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  • Hello, Lord Flanqer!

    I thought it best to ask the in-house tech expert. PyroBurn brought up the sorting problem with Template:XC2_Rarity. I use "data-sort-value" to bypass that but I was wondering if this could be implemented into the template itself.

    Looking at the source code for different Templates, I wonder if this would work


    {{#if: {{{row|}}}
    |   //If "row" parameter is passed
      {{#switch:{{{1|0}}}
       | 1 = data-sort-value="1" {{{row}}} | [[File:Rarity1.png|18px|Common (rarity 1)]]
       | 2 = data-sort-value="2" {{{row}}} | [[File:Rarity2.png|24px|Rare (rarity 2)]]
       | 3 = data-sort-value="3" {{{row}}} | [[File:Rarity3.png|30px|Legendary (rarity 3)]]
       | default = data-sort-value="0" {{{row}}} | ?
      }}   //End Switch
    |   //If "row" parameter is not passed
      {{#switch:{{{1|0}}}
       | 1 = [[File:Rarity1.png|18px|Common (rarity 1)]]
       | 2 = [[File:Rarity2.png|24px|Rare (rarity 2)]]
       | 3 = [[File:Rarity3.png|30px|Legendary (rarity 3)]]
       | default = ?
      }}   //End Switch
    }}   //End If

    If this works right, this would enable users to put in "row=..." in their call for the template. That would tell the template to add a data-sort-value to the returning string.

    It is also dynamic. If the user wants to make the row background a specific colour for example, they can't do

    | style="background: red;" | {{XC2 Rarity|1|row=}}

    The template would expand to have the line have two "|" which would break the structure. but if they call

    | {{XC2 Rarity|1|row=style="background: red;" }}

    it should format right I think

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    • View all 6 replies
    • I've updated the XC2 Enemy drops template. It'll take a little while for my bot to update all the references.

      The "rarity" parameters of the "XC2 Enemy drops" template have changed, so now you just give it a number from 1 to 3, for example:

      |rarity1  = 3
      

      This makes it easier for the drops template to add the data-sort-values, and should also make the template easier to use.

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    • Wow! I was watching as you were doing it, and I was seriously impressed. Thank you so much for this! It's a great improvement!

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    • A FANDOM user
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  • Greetings, Lord Flanqer!

    When looking at your profile, I realized that Lua script can be implemented into the Wiki. I haven't heard of the language before, but with a quick look, the syntax seems to be quite similar to Java and C++. Ceiling Master suggested I ask you for further details on how it works. I was wondering if you have any links to wiki pages which have the script in them, so I could see how it's implemented?

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    • View all 8 replies
    • Not with Lua. I'm sure it can be done with JavaScript, but we'd have to ask Fandom to enable custom JS for our wiki, and the scripts would have to be submitted to Fandom for review.

      You can, however, write personal JS that affects only you. This can be used to test a script before proposing it for approval.

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    • Thank you for answering all those questions! You were very helpful! The process seems really complicated but maybe I’ll ask Celing Master (they are the head admin, right?) what they feel about it.

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    • A FANDOM user
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  • Will you stop undoing my edits? Your reasons are non constructive. I put the different levels of Decoy in the page because the art has different levels of Decoy. And different levels of Decoy make a difference to the arts effectiveness. Leaving that out is just removing information that helps people understand the art better.

    Maybe you can help me understand why you want this wiki to be as uninformative as can be. If this is the way you treat the wiki I see why it has so little valuable information. Quests that give no guidance other than what the game already tells you, skills and arts that are just as vague as the game, even though more information is available. Especially to those that have a lot of experience with the game. I've never been on a wiki that prides itself in not helping the people that play the game.

    AeonsLegend (contact me) 19:49, April 25, 2019 (UTC)

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    • A FANDOM user
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  • Hi, I’m thinking of starting a wiki. Do you have any advice?

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    • The best advice I can give is to read the Help pages over on Community Central, particularly:

      Other than that, make sure you read all the rules, and choose a suitable subject that doesn't already have a FANDOM community. Wikis on FANDOM are usually for things that have (or could have) a fan following: videogames, TV shows, movies, comic books, etc.

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    • A FANDOM user
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  • Can you tell me how to put in captions like you just did with the filiavent?

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    • If you're using the source mode editor, just add another "|" followed by the caption, like so:

      [[File:Filiavent.jpg|thumb|160x160px|This is the caption]]
      
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    • Aah thanks, I've been using the new editor. How do I type that character?

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    • On most English PC keyboards, it's the same key as "\". It's located above the Enter key and below the delete/backspace key.

      In the Visual Editor, you can add a caption by clicking on the picture while editing the page; in the popup window that appears, click on the image's filename in the popup window.

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    • Thanks!

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    • A FANDOM user
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