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+ | '''Prison Island''' (監獄島, ''Kangokutō'') is an area in ''[[Xenoblade Chronicles]]''. At the middle of the story progression, during the first visits, it is a floating island in [[Eryth Sea]], on [[Bionis]]' head. At the end of the game, the Prison Island lies into the Bionis' head, with several changes involving locations and landmarks, enemies as well as the [[Prison Island Collection|Collectables]] and [[Heart-to-Heart (XC1)|Heart-to-Hearts]] availabilities. |
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+ | |||
+ | == Prison Island (Mid-game) == |
||
{{Infobox location |
{{Infobox location |
||
− | | |
+ | |name = Prison Island |
− | | |
+ | |image = File:SX4P01-20 1.jpg |
− | | |
+ | |caption = Prison Island |
− | | |
+ | |type = Area |
− | | |
+ | |located = Above the [[Bionis]]' head |
− | | |
+ | |inhabitants = |
+ | |weather = Clear, thunderstorm, shooting stars (Anytime in the game)<br>Thunderstorm (After the Sorean and Zanza cutscene) |
||
− | | weather = Thunderstorm, rainstorm, clear |
||
− | | |
+ | |connects to = [[Eryth Sea]] |
− | | |
+ | |music = [[Prison Island (music)|Prison Island]] |
}} |
}} |
||
− | + | '''Prison Island''' is a floating island in [[Eryth Sea]], on [[Bionis]]' head. [[Shulk]] visits the island when [[Metal Face]] is about to invade Eryth Sea, along with the [[Mechon]]. There are no collectables, [[Unique Monster (XC1)|Unique Monster]]s or Heart-to-Hearts. All of the transporters cannot function, since it is a small area. Instead, the party leader has to use the dark transporters, which will take them up to the next floor. There are only three floors on Prison Island during the early visit: GF, 4F and 6F. |
|
+ | After the events at the Mechonis Core, this area becomes completely inaccessible and cannot be accessed through skip travel either. But can still be viewed from the area screen. However, a brand new area with the same name becomes accessible upon entering the dark transporter in the [[Bionis' Interior]]. It is the same Prison Island, but is completely separate from this Prison Island in the game's coding. As such, it has a different map design, the model is slightly different, it is treated as a different area, and is more explorable. |
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⚫ | |||
⚫ | |||
⚫ | It is named Prison Island because in legend, the ancestors of the [[High Entia]] imprisoned something here. Soon after departing [[Colony 6]], Shulk has a vision of the terrace, and that the [[Monado]] easily slashes through |
||
− | === |
+ | === Weather === |
+ | After the cutscene involving [[Sorean]] releasing the seal on [[Zanza]] on Prison Island, the weather on Eryth Sea and Prison Island will all transition to a permanent thunderstorm on a random hour of when the next weather change occurs in the game, if the weather is not already thunderstorm. Advancing the time in the game will instantly make the weather change to thunderstorm. However this weather can be changed by travelling in another area like [[Alcamoth]], changing time and weather there (Shooting Stars), then coming back to until the conditions leading to the permanent thunderstorm described above are met again. The permanent thunderstorm weather effect will remain in Eryth Sea and Prison Island until after defeating Metal Face. |
||
⚫ | After Bionis awakens, Prison Island sinks into its head. After defeating [[Lorithia]] at [[Bionis' Interior]], Shulk and his party use the dark |
||
− | == |
+ | === Story === |
⚫ | It is named Prison Island because in legend, the ancestors of the [[High Entia]] imprisoned something here. Soon after departing [[Colony 6]], Shulk has a vision of the terrace, and that the [[Monado]] easily slashes through Metal Face's armour. Because of this, he decides to travel here to boost the Monado's power. When he arrives with his party, they head up to the top and find a chained [[giant]], Zanza. Shulk frees the giant, who releases the Monado's power in return, transforming it into the [[Monado II]]. Not long afterwards, Metal Face arrives and shoots Zanza and slashes [[Sorean Antiqua]], killing both the giant and the High Entia Emperor. Just as the party is about to defeat Metal Face, [[Face Nemesis]] jumps in the way. The armor is damaged, revealing that this [[Mechon#Faced Mechon|Faced Mechon]] is [[Fiora]], who flies away with Metal Face. Shulk and his friends leave Prison Island, planning to head to [[Sword Valley]] and find Fiora. |
||
+ | |||
⚫ | |||
When first mentioned, Prison Island is said to be a floating prison under High Entia Imperial jurisdiction. But it later becomes clear that there is only one prisoner — Zanza in the body of the giant, [[Arglas]]. Its only accessible interior room is an entrance path with an opulent staircase and demonic decor. Zanza does not live in this vast interior, but instead was long chained on a high terrace. Furthermore, the High Entia admit that Prison Island was not built by them, but has existed for a very long time. |
When first mentioned, Prison Island is said to be a floating prison under High Entia Imperial jurisdiction. But it later becomes clear that there is only one prisoner — Zanza in the body of the giant, [[Arglas]]. Its only accessible interior room is an entrance path with an opulent staircase and demonic decor. Zanza does not live in this vast interior, but instead was long chained on a high terrace. Furthermore, the High Entia admit that Prison Island was not built by them, but has existed for a very long time. |
||
⚫ | |||
⚫ | |||
+ | [[File:Prisonisland1-gf.png|thumb|150px]][[File:Prisonisland1-4f.png|thumb|150px]][[File:Prisonisland1-6f.png|thumb|150px|Map of Prison Island upon arriving for the first time]] |
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− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | On the |
||
− | |||
⚫ | |||
− | === First Visit === |
||
⚫ | |||
''Landmarks GF'' |
''Landmarks GF'' |
||
* [[High Entia Transporter]] |
* [[High Entia Transporter]] |
||
− | * [[Prison Gate]] |
+ | * [[Prison Gate#Prison Gate (Midgame)|Prison Gate]] |
''Landmarks 6F'' |
''Landmarks 6F'' |
||
− | * [[Prison Terrace]] |
+ | * [[Prison Terrace#Prison Terrace (Midgame)|Prison Terrace]] |
− | + | ; Locations |
|
''Locations GF'' |
''Locations GF'' |
||
− | * [[Central Hall]] |
+ | * [[Central Hall#Central Hall (Midgame)|Central Hall]] |
''Locations 4F'' |
''Locations 4F'' |
||
− | * [[Great Canyon]] |
+ | * [[Great Canyon#Great Canyon (Midgame)|Great Canyon]] |
+ | {{clr}} |
||
− | === |
+ | === Enemies=== |
⚫ | |||
⚫ | |||
+ | * [[Eques Skyray]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==== Boss ==== |
||
⚫ | |||
+ | {{clr}} |
||
+ | |||
+ | == Prison Island (End-game) == |
||
+ | {{Infobox location |
||
+ | |name = Prison Island |
||
+ | |image = File:Prison Island Sky.jpg |
||
+ | |caption = Prison Island |
||
+ | |type = Area |
||
+ | |located = Inside the [[Bionis]]' head |
||
+ | |inhabitants = |
||
+ | |weather = Clear |
||
+ | |connects to = [[Bionis' Interior]], [[Memory Space]] |
||
+ | |music = [[The End Lies Ahead]] |
||
+ | }} |
||
+ | |||
+ | '''Prison Island''' was originally above the Bionis' head, however Zanza has sunk the island into the Bionis' head. It serves as the last area in the game that can be used for skip travel. The only way to accessing Prison Island within the Bionis' head for the first time, is to use the dark transporter inside the Bionis' heart in the Bionis' Interior, which can be done after defeating [[Lorithia#Battle|Disciple Lorithia]]. The dark transporter in the Bionis' Interior appears identical to the ones that were used on Prison Island before the Bionis' Awakening. Unlike when Prison Island was located above the Bionis' head, it is now filled with collectables, Heart-to-Hearts and Unique Monsters. |
||
+ | |||
+ | === Prison Island Revisited === |
||
⚫ | After Bionis awakens, Prison Island sinks into its head. After defeating [[Lorithia]] at [[Bionis' Interior]], Shulk and his party use the dark transporter to reach here, intending to defeat [[Dickson]]. The map is different to the first time they visit, and many more areas are accessible. Eventually they reach the [[Prison Terrace|terrace]], where they fight Dickson. Upon victory, they move into a dark transporter in which looks very different to the one at the entrance to reach [[Memory Space]], ready to confront Zanza. |
||
+ | |||
⚫ | |||
+ | [[File:Prison_Island_Reawakening.jpg|thumb|Prison Island after the Bionis' reawakening]] |
||
+ | The [[Eques Skyray]]s seen flying around Prison Island while it was above [[Eryth Sea]] are now replaced with [[Newgate Laia]]s, the [[Nebula]]e that appeared on Prison Island while it was above Eryth Sea have been replaced with stronger types of Nebulae and new enemies have also appeared on all floors. Most of the brand new enemies that have appeared seem to be based off mythological beasts and appear very different than the other enemies found in the game, such as [[Egel]]s in which seem to resemble gargoyles. Collectables can now be found on Prison Island. Previously the exterior paths experienced the same [[weather (XC1)|weather]] as Eryth Sea, but now the weather on Prison Island is always fair. |
||
+ | |||
+ | The Prison Terrace landmark cannot be used for quick travel, and the dark transporters used by the party before the Bionis' Awakening no longer appear on Prison Island, cutting off the original route between floors GF, 4F, and 6F. Other transporters that had been non-functional during the first visit now work, giving access to the remaining floors 1F, 2F, 3F, and 5F. In addition, an upper walkway on GF can now be reached via the [[Kitchen (XC1)|Kitchen]] on 1F, and two secret rooms on the main level of GF can now be opened. |
||
+ | |||
+ | === Purpose === |
||
⚫ | Since Prison Island has become more thoroughly explorable, it becomes clear from the layout, the banquet hall and the ''throne'' room, that it was probably never meant as a prison at all, but was actually someone's palace. The decor (and the size of the rooms, furniture and flatware) are all of Giant architecture. Since Arglas was a Giant under Zanza's control, and Dickson is a Giant disciple of Zanza, Prison Island may have been a Giant palace or city, appropriated for the use of Zanza's disciples. |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | On the final visit to Prison Island, secret rooms with [[Treasure Chest#Giants.27 Treasure Chests|Giants' Treasure Chests]] can be found, but they are only accessible when the [[Bone Pillar]] has been lowered. If the Bone Pillar has already been raised, it can be lower again by activating the same panel. To get to this panel the Kitchen must be re-entered, requiring the [[Kitchen Door Key]] from the hall south of the [[Arena]]. |
||
+ | |||
⚫ | |||
⚫ | |||
+ | ; Landmarks |
||
''Landmarks GF'' |
''Landmarks GF'' |
||
* [[Bridge of Grief]] |
* [[Bridge of Grief]] |
||
− | * [[Prison Gate]] |
+ | * [[Prison Gate#Prison Gate (Endgame)|Prison Gate]] |
''Landmarks 3F'' |
''Landmarks 3F'' |
||
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''Landmarks 6F'' |
''Landmarks 6F'' |
||
− | * [[Prison Terrace]] |
+ | * [[Prison Terrace#Prison Terrace (Endgame)|Prison Terrace]] |
− | + | ; Locations |
|
''Locations GF'' |
''Locations GF'' |
||
* [[Damaged Transporter]] |
* [[Damaged Transporter]] |
||
− | * [[Central Hall]] |
+ | * [[Central Hall#Central Hall (Endgame)|Central Hall]] |
* [[First Sanctum]] |
* [[First Sanctum]] |
||
* [[Second Sanctum]] |
* [[Second Sanctum]] |
||
Line 71: | Line 112: | ||
''Locations 1F'' |
''Locations 1F'' |
||
* [[Banquet Hall]] |
* [[Banquet Hall]] |
||
− | * [[Kitchen]] |
+ | * [[Kitchen (XC1)|Kitchen]] |
''Locations 2F'' |
''Locations 2F'' |
||
Line 81: | Line 122: | ||
''Locations 4F'' |
''Locations 4F'' |
||
− | * [[Great Canyon]] |
+ | * [[Great Canyon#Great Canyon (Endgame)|Great Canyon]] |
* [[Gravina Bridge]] |
* [[Gravina Bridge]] |
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* [[Basverg Belfry]] |
* [[Basverg Belfry]] |
||
+ | ; Points of Interest |
||
− | == Enemies== |
||
+ | * [[Altar]] |
||
− | === First Visit === |
||
+ | * [[Bone Pillar]] |
||
⚫ | |||
− | * [[ |
+ | * [[Dragon Summon]] |
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | === |
+ | === Enemies === |
==== Minor Enemies ==== |
==== Minor Enemies ==== |
||
* [[Babel Deinos]] |
* [[Babel Deinos]] |
||
Line 132: | Line 168: | ||
* [[Obelis Obart]] |
* [[Obelis Obart]] |
||
− | == Heart-to-Hearts == |
+ | === Heart-to-Hearts === |
* "[[Untold Feelings]]" |
* "[[Untold Feelings]]" |
||
** [[Sharla]] and [[Melia]] - Heart Affinity |
** [[Sharla]] and [[Melia]] - Heart Affinity |
||
* "[[Journey's End]]" |
* "[[Journey's End]]" |
||
** [[Reyn]] and [[Riki]] - Heart Affinity |
** [[Reyn]] and [[Riki]] - Heart Affinity |
||
− | |||
− | <div class="mw-collapsible mw-collapsed" data-expandtext="Show Spoiler" data-collapsetext="Hide Spoiler"> |
||
* "[[Before the Final Battle]]" |
* "[[Before the Final Battle]]" |
||
** Shulk and Fiora - Heart Affinity |
** Shulk and Fiora - Heart Affinity |
||
+ | |||
− | </div> |
||
+ | == Collectopaedia == |
||
− | [[Category:Locations]] |
||
+ | {{main|Prison Island Collection}} |
||
+ | |||
⚫ | |||
+ | {{main|Prison Island Quests}} |
||
[[Category:Bionis Locations]] |
[[Category:Bionis Locations]] |
||
[[Category:Prison Island]] |
[[Category:Prison Island]] |
||
− | [[Category:Areas]] |
+ | [[Category:XC1 Areas]] |
Revision as of 16:03, 6 February 2020
For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised. |
Prison Island (監獄島, Kangokutō) is an area in Xenoblade Chronicles. At the middle of the story progression, during the first visits, it is a floating island in Eryth Sea, on Bionis' head. At the end of the game, the Prison Island lies into the Bionis' head, with several changes involving locations and landmarks, enemies as well as the Collectables and Heart-to-Hearts availabilities.
Prison Island (Mid-game)
Prison Island is a floating island in Eryth Sea, on Bionis' head. Shulk visits the island when Metal Face is about to invade Eryth Sea, along with the Mechon. There are no collectables, Unique Monsters or Heart-to-Hearts. All of the transporters cannot function, since it is a small area. Instead, the party leader has to use the dark transporters, which will take them up to the next floor. There are only three floors on Prison Island during the early visit: GF, 4F and 6F.
After the events at the Mechonis Core, this area becomes completely inaccessible and cannot be accessed through skip travel either. But can still be viewed from the area screen. However, a brand new area with the same name becomes accessible upon entering the dark transporter in the Bionis' Interior. It is the same Prison Island, but is completely separate from this Prison Island in the game's coding. As such, it has a different map design, the model is slightly different, it is treated as a different area, and is more explorable.
Weather
After the cutscene involving Sorean releasing the seal on Zanza on Prison Island, the weather on Eryth Sea and Prison Island will all transition to a permanent thunderstorm on a random hour of when the next weather change occurs in the game, if the weather is not already thunderstorm. Advancing the time in the game will instantly make the weather change to thunderstorm. However this weather can be changed by travelling in another area like Alcamoth, changing time and weather there (Shooting Stars), then coming back to until the conditions leading to the permanent thunderstorm described above are met again. The permanent thunderstorm weather effect will remain in Eryth Sea and Prison Island until after defeating Metal Face.
Story
It is named Prison Island because in legend, the ancestors of the High Entia imprisoned something here. Soon after departing Colony 6, Shulk has a vision of the terrace, and that the Monado easily slashes through Metal Face's armour. Because of this, he decides to travel here to boost the Monado's power. When he arrives with his party, they head up to the top and find a chained giant, Zanza. Shulk frees the giant, who releases the Monado's power in return, transforming it into the Monado II. Not long afterwards, Metal Face arrives and shoots Zanza and slashes Sorean Antiqua, killing both the giant and the High Entia Emperor. Just as the party is about to defeat Metal Face, Face Nemesis jumps in the way. The armor is damaged, revealing that this Faced Mechon is Fiora, who flies away with Metal Face. Shulk and his friends leave Prison Island, planning to head to Sword Valley and find Fiora.
Purpose
When first mentioned, Prison Island is said to be a floating prison under High Entia Imperial jurisdiction. But it later becomes clear that there is only one prisoner — Zanza in the body of the giant, Arglas. Its only accessible interior room is an entrance path with an opulent staircase and demonic decor. Zanza does not live in this vast interior, but instead was long chained on a high terrace. Furthermore, the High Entia admit that Prison Island was not built by them, but has existed for a very long time.
Landmarks and Locations
- Landmarks
Landmarks GF
Landmarks 6F
- Locations
Locations GF
Locations 4F
Enemies
Minor Enemies
Boss
Prison Island (End-game)
Prison Island was originally above the Bionis' head, however Zanza has sunk the island into the Bionis' head. It serves as the last area in the game that can be used for skip travel. The only way to accessing Prison Island within the Bionis' head for the first time, is to use the dark transporter inside the Bionis' heart in the Bionis' Interior, which can be done after defeating Disciple Lorithia. The dark transporter in the Bionis' Interior appears identical to the ones that were used on Prison Island before the Bionis' Awakening. Unlike when Prison Island was located above the Bionis' head, it is now filled with collectables, Heart-to-Hearts and Unique Monsters.
Prison Island Revisited
After Bionis awakens, Prison Island sinks into its head. After defeating Lorithia at Bionis' Interior, Shulk and his party use the dark transporter to reach here, intending to defeat Dickson. The map is different to the first time they visit, and many more areas are accessible. Eventually they reach the terrace, where they fight Dickson. Upon victory, they move into a dark transporter in which looks very different to the one at the entrance to reach Memory Space, ready to confront Zanza.
Changes
The Eques Skyrays seen flying around Prison Island while it was above Eryth Sea are now replaced with Newgate Laias, the Nebulae that appeared on Prison Island while it was above Eryth Sea have been replaced with stronger types of Nebulae and new enemies have also appeared on all floors. Most of the brand new enemies that have appeared seem to be based off mythological beasts and appear very different than the other enemies found in the game, such as Egels in which seem to resemble gargoyles. Collectables can now be found on Prison Island. Previously the exterior paths experienced the same weather as Eryth Sea, but now the weather on Prison Island is always fair.
The Prison Terrace landmark cannot be used for quick travel, and the dark transporters used by the party before the Bionis' Awakening no longer appear on Prison Island, cutting off the original route between floors GF, 4F, and 6F. Other transporters that had been non-functional during the first visit now work, giving access to the remaining floors 1F, 2F, 3F, and 5F. In addition, an upper walkway on GF can now be reached via the Kitchen on 1F, and two secret rooms on the main level of GF can now be opened.
Purpose
Since Prison Island has become more thoroughly explorable, it becomes clear from the layout, the banquet hall and the throne room, that it was probably never meant as a prison at all, but was actually someone's palace. The decor (and the size of the rooms, furniture and flatware) are all of Giant architecture. Since Arglas was a Giant under Zanza's control, and Dickson is a Giant disciple of Zanza, Prison Island may have been a Giant palace or city, appropriated for the use of Zanza's disciples.
Secret Rooms
On the final visit to Prison Island, secret rooms with Giants' Treasure Chests can be found, but they are only accessible when the Bone Pillar has been lowered. If the Bone Pillar has already been raised, it can be lower again by activating the same panel. To get to this panel the Kitchen must be re-entered, requiring the Kitchen Door Key from the hall south of the Arena.
Landmarks and Locations
- Landmarks
Landmarks GF
Landmarks 3F
Landmarks 5F
Landmarks 6F
- Locations
Locations GF
Locations 1F
Locations 2F
Locations 3F
Locations 4F
Locations 5F
- Points of Interest
Enemies
Minor Enemies
- Babel Deinos
- Babeli Barg
- Caura Balgas
- Cratere Nebula
- Fiume Nebula
- Gimran Egel
- Newgate Laia
- Obart Obart
- Randa Nebula
- Sanjibal Behemoth
- Solare Nebula
- Tored Ageshu
- Uragano Nebula
Unique Monsters
- Abnormal Clone Barg
- Ageless Moabit
- Cold Ageshu
- Fiendish Auburn
- Inferno Heinrich
- Majestic Clone Barg
- Masterful Gigapur
- Serene Imlaly
Bosses
Heart-to-Hearts
- "Untold Feelings"
- "Journey's End"
- "Before the Final Battle"
- Shulk and Fiora - Heart Affinity
Collectopaedia
- Main article: Prison Island Collection
Quests
- Main article: Prison Island Quests