For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised.
Super Smash Bros. Ultimate is the latest game in the Super Smash Bros. series directed by Masahiro Sakurai. As with Super Smash Bros. for Nintendo 3DS / Wii U, elements of the Xenoblade Chronicles series appear in the game, most notably with Shulk, Pyra, and Mythra being playable fighters.
- 1 Playable Characters
- 2 Assist Trophies
- 3 Spirits
- 4 Mii Costumes
- 5 Stages
- 6 Music
- 7 Trivia
- 8 Videos
- 9 Gallery
- 10 External links
Shulk is the first playable character from the Xenoblade series. He is similar to his appearance in the previous game, although he has a few notable changes. As a whole, Shulk plays much faster in Ultimate. He is designated as the 57th overall fighter for Ultimate.
Shulk's standard special still allows him to switch between five Monado Arts; however, he now has the ability to press the special button once, then choose the desired Monado Art from there with the control stick. This allows for arts to be switched and activated faster. Upon activation, a meter will apply on Shulk's icon on the HUD indicating how long the art will last. The five arts are the same as they are in Super Smash Bros. 4, being 翔 (Jump), 疾 (Speed), 盾 (Shield), 斬 (Buster), and 撃 (Smash). The effects of each art have been magnified, but the duration of each art has decreased as a trade-off.
His other special moves are identical to their Smash 4 iterations.
Shulk's palette swaps are still based on the other party members from Xenoblade Chronicles and his armourless appearance. In this game, however, his hair color also changes to match the party member the outfit is based on.
Pyra and Mythra
Pyra and Mythra are the second and third playable characters from the Xenoblade series. Announced on February 17, 2021 as DLC, they are designated as the 79th and 80th fighters for Ultimate. As a fighter, Mythra retains her Massive Melee appearance, and Pyra also gains new stockings as well. Both were done in order for their designs to fit within the E10+ Rating of Ultimate.
Pyra and Mythra play as a duo character; Pyra is rather slow but has great damage and kill power, while Mythra is much faster but lack's Pyra's damage. Just as in Xenoblade Chronicles 2, they can swap between each other by using their Down Special move. Pyra and Mythra both have specials based on their Blade Specials in Xenoblade Chronicles 2. In addition, Mythra has an additional Foresight mechanic where her dodge will slow opponents down, allowing for easier counterattacks.
Rex appears during their Final Smashes as well as in one of their taunts.
Pyra's Neutral Special is Flame Nova, where she spins the Aegis Sword around her in a Spin Attack. Mythra's Neutral Special is Lightning Buster, a combo move. Both specials can be charged up; a charged Flame Nova lasts longer and has more power, while a charged Lightning Buster has extra power and gains an additional hit.
Pyra's Side Special is Blazing End; she launches the Aegis Sword forward and the sword spins in place, dealing damage to anyone caught in it. The distance the sword travels can be adjusted as well. Mythra's Side Special is Photon Edge, a 6 hit combo attack that moves her laterally.
Pyra's Up Special is Prominence Revolt. She leaps up into the air before slamming the Aegis Sword into the ground, causing a large explosion. Mythra's Up Special is Ray of Punishment; in Ultimate, she slashes upwards before sending a single blast downward. By pressing the special button during the slash, the move changes to Chroma Dust, her Level II Blade Special from Torna ~ The Golden Country, which launches 5 smaller arrows instead of a large blast.
Riki also reappears as an Assist Trophy. He uses his same arts from Smash 4; Happy Happy, Freezinate, Yoink!, Bed Time, Roly Poly, and You Can Do It. Similar to his previous appearance, Riki cannot be knocked out for an extra point.
The new Spirits mode serves as a way to include other characters in the game without developing them as new fighters. The following Xenoblade characters appear as Spirits:
|Dunban||Shield||Ace||2||Sword Attack Up||Mii Swordfighter (w/ Shulk)|
|Melia||Neutral||Advanced||3||Magic Attack Up||Palutena (w/ Shulk)|
|Mecha-Fiora||Neutral||Legend||3||Increased Jump||Corrin (w/ Shulk)|
|Mumkhar||Attack||Advanced||1||Enhanced at Lv. 99||Wolf|
|Metal Face||Attack||Legend||1||Metal and Giant||None (Enhanced form of Mumkhar)|
|Rex||Shield||Ace||3||None||Shulk (w/ Lucina)|
|Nia||Shield||Ace||2||Water Attack Up||Mii Brawler (w/ Incineroar)|
|Tora||Shield||Advanced||2||None||Jigglypuff (w/ Daisy)|
|Mòrag||Attack||Novice||1||Fire Attack Up||Lucina (w/ Palutena)|
|Zeke||Attack||Novice||1||None||Cloud (w/ Bayonetta)|
|Rex (Master Driver)||Shield||Legend||3||Critical-Health Stats Up||None (Enhanced Form of Rex)|
|Malos||Neutral||Legend||1||Battering Items Power Up||Richter (w/ x3 Ridley)|
|Fiora||Shield||Ace||1||Made of Metal||Lucina (w/ Shulk)|
|Sharla||Attack||Advanced||1||Ray Gun Equipped||Zero Suit Samus|
|Formula||Neutral||Advanced||2||Super Scope Equipped||Summonable (Mech and Robobot Armor)|
|Lin||Grab||Novice||1||Energy Shot Resistance Up||Daisy (w/ Mega Man and R.O.B.)|
|Tatsu||Grab||Novice||1||Energy-Shot Attack Up||Jigglypuff|
|Pyra||Attack||Legend||1||Assist Killer||Lucina (w/ Shulk)|
|Mythra||Shield||Legend||2||Critical Hit Increase||Corrin (w/ Shulk)|
|Poppi α||Shield||Advanced||1||Shooting Attack Up||Mii Gunner (w/ Daisy and Zero Suit Samus)|
|Lora||Grab||Advanced||1||Physical Attack Up||Lucina (w/ Zelda and Cloud)|
|Amalthus||Grab||Ace||2||First Strike Advantage||Giant Dark Samus (w/ x5 Robin)|
|Pneuma||Neutral||Legend||2||Critical Healing & Metal||Pyra/Mythra (w/ Shulk)|
|Riki||Master||Dojo (Strategist Style)||Roy (Koopaling) (w/ Shulk)|
World of Light
In the World of Light mode, Shulk has a vision of Galeem's attack on the fighters, but he is unable to stop it and is turned into a puppet fighter with Kirby being the sole survivor. He can be freed on the eastern portion of the map to the west of the desert section. Riki's Dojo can also be found in the same area. Many other Xenoblade Spirits appear in World of Light.
Two Xenoblade Mii Costumes have been shown off. Mii Swordfighters have a costume based on Rex wielding Pyra's Aegis Sword. The costume also comes with an animated Azurda in the helmet. The outfit will be a free gift upon purchasing the Fighters Pass. Mii Brawlers can obtain a Nia costume in the base game as well. Dunban's Outfit returns from Smash 4.
Gaur Plain returns from Super Smash Bros. for Wii U in Ultimate. The stage features a much brighter lighting during the day, causing more of its features to be visible. The stage layout remains unchanged from the Smash Bros. for Wii U version of the stage. Metal Face returns as a stage boss at night.
Cloud Sea of Alrest
The stage serves as the second stage from the Xenoblade series, released alongside Pyra and Mythra. It takes place on the back of Titan Azurda, and it continuously floats through the Cloud Sea as other Titans fly by.
There is a single floating platform on the left end of the stage, and Azurda's neck acts as a mild slope on the right side. Occasionally, Gramps will raise and lower his head, which will affect the angle of the slope. He will also turn his head to look at the Titans, which temporarily shrinks the size of the stage. The stage contains indications for when he is about to turn his head, such as his neck shaking, a windmill spinning faster than usual, and the door to Rex's home closing. Throughout the battle, Azurda will provide banter and comment on the state of the battle. As with the Gaur Plain stage, time passes by from day to night.
Occasionally, the following Titans will appear in the background:
Additionally, the lighting and color scheme of the background changes as the Titans appear.
The following characters appear as cameos in the background, with one Driver and Blade pair being randomly selected:
They can appear either next to or on top of Rex's house.
Ω form and Battlefield form
The main platform of the Ω form and Battlefield form does not feature Azurda as the main platform, but instead uses a haphazardly constructed airship that matches the size of Final Destination and Battlefield, respectively. Additionally, the character cameos do not appear; however, the titans still appear in the background.
With hazards off, Azurda's head does not move at all, staying at the starting position throughout the match.
While no new tracks from Xenoblade Chronicles were added, certain songs from Xenoblade Chronicles 2 were included in the base game, and even more were added with Pyra and Mythra. Interestingly, no tracks from Xenoblade Chronicles X were added. The track list is as follows:
- Xenoblade Chronicles Medley
- Gaur Plain
- You Will Know Our Names
- Mechanical Rhythm
- Engage the Enemy
- Time to Fight!
- Gaur Plain (Night)
- An Obstacle In Our Path
- Still, Move Forward!
- Those Who Stand Against Our Path
- Xenoblade Chronicles 2 Medley (New Remix)
- A Ship in the Stormy Sea
- Crossing Swords
- Tiger! Tiger (New Remix)
- Death Match with Torna
- Counterattack (New Remix)
- You Will Recall Our Names
- Driver Vs
- Mor Ardain - Roaming the Wastes -
- Bringer of Chaos! Ultimate
- Praetor Amalthus - The Acting God -
- Battle!! / Torna
- Victory! Shulk
- Victory! Pyra/Mythra
- Rex was considered for the base-roster of the game; however, Ultimate's design document was completed much earlier than Xenoblade Chronicles 2's release, so he was cut from the base roster and was given a Mii Costume instead.
- Masahiro Sakurai also revealed that Rex was considered as DLC during Fighter Pass 2, but his team found him difficult to implement alongside Pyra and Mythra, so Pyra and Mythra were added to the game instead.
- The character designer for Xenoblade Chronicles 2, Masatsugu Saito, created official artwork of Pneuma for her Spirit in the game; prior to this, no full-body official art of Pneuma existed.
- Normally, Masahiro Sakurai writes out the reveal trailers for each character, but for Pyra and Mythra's reveal, he let Monolith Soft both write the reveal and animate it.
- As Pyra's and Mythra's original character arts were already included in the game with their Sprits, their fighter spirits feature new artwork for each character. The poses for their fighter spirits match the poses on their official figures.
- One of Mythra's taunts has her say "Think you can take me?", referencing a line commonly said by the Ardainian Soldiers before being patched out in Ver. 1.2.0.
- About the Cloud Sea of Alrest stage:
- Masahiro Sakurai stated that the reason why Azurda is not the main platform for the Ω and Battlefield forms is because the development team thought he would be "crushed into jelly" if they tried to make him the same size as Battlefield.
- During one of Pandoria's animations, her glasses unfog, briefly revealing her eyes before they fog up again.
- Like Pyra's fighter model and Mythra, Brighid's outfit as a background character has been modified from Xenoblade Chronicles 2 due to Ultimate game's lower age rating, covering up her midriff and legs.
- The World Tree can be found at the beginning of the stage, when moving the camera to the left side. This applies to both its default form and its Ω and Battlefield forms.