Xenoblade Wiki
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{{Infobox battle art
[[File:Reyn WarSwing.png]] '''War Swing''' is one of [[Reyn]]'s physical arts. If the enemies are within the area centered around Reyn, they will be hit 4 times. Each hit will add 10% to Reyn's talent gauge.
 
 
|name = War Swing
 
  +
|image = Reyn WarSwing.png
==Stats==
 
  +
|who = [[Reyn]]
{{Art stats
 
  +
|level = Level 7
|art = War Swing
 
|lvl = 7
+
|colour = Red
|att = Physical
+
|attribute = Physical
  +
|target = Nearby [[Enemy (XC1)|Enemies]]
|rng = Centered around caster
 
  +
|distance = 4 meters
|dis = 400
 
|num = 4
+
|numhits = 4
  +
|power = 0.30 – 0.66
|hit = Depends on arts level
 
  +
|talentgauge = Fills +10% per hit
|mlt = Depends on arts level
 
  +
|effect =
|eff = Adds 10% to talent gauge per hit
 
  +
|duration =
  +
|cooldown = 60.0 – 22.2 seconds
 
}}
 
}}
  +
'''War Swing''' is one of [[Reyn]]'s physical [[Battle Arts (XC1)|arts]] in ''[[Xenoblade Chronicles]]''. Reyn spins, hitting all nearby [[Enemy (XC1)|enemies]] 4 times each. Each successful hit fills his [[Talent Gauge]] by 10%.
<br />
 
  +
{|border="0" cellpadding="5" cellspacing="3" style="width: 800px;"
 
 
== Stats ==
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Arts Level'''
 
  +
{| class="xc1 centered"
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''AP Level Up Requirement'''
 
  +
! Art Level
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Strength Multiplier'''
 
  +
! AP Cost
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Hit Rate'''
 
  +
! Power
| style="text-align:center;background-color:rgb(51,102,204);color:#ffffff;"| '''Cooldown Time (seconds)'''
 
  +
! Cooldown
 
|-
 
|-
  +
| 1
| style="text-align:center;background-color:rgb(210,210,210);"| 1
 
  +
| -
| style="text-align:center;background-color:rgb(210,210,210);"| -
 
  +
| 0.30
| style="text-align:center;background-color:rgb(210,210,210);"| 0.30
 
  +
| 60.0 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 5
 
| style="text-align:center;background-color:rgb(210,210,210);"| 60.0
 
 
|-
 
|-
  +
| 2
| style="text-align:center;background-color:rgb(210,210,210);"| 2
 
  +
| 260
| style="text-align:center;background-color:rgb(210,210,210);"| 260
 
  +
| 0.34
| style="text-align:center;background-color:rgb(210,210,210);"| 0.34
 
  +
| 55.8 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 10
 
| style="text-align:center;background-color:rgb(210,210,210);"| 55.8
 
 
|-
 
|-
  +
| 3
| style="text-align:center;background-color:rgb(210,210,210);"| 3
 
  +
| 520
| style="text-align:center;background-color:rgb(210,210,210);"| 520
 
  +
| 0.38
| style="text-align:center;background-color:rgb(210,210,210);"| 0.38
 
  +
| 51.6 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 15
 
| style="text-align:center;background-color:rgb(210,210,210);"| 51.6
 
 
|-
 
|-
  +
| 4
| style="text-align:center;background-color:rgb(210,210,210);"| 4
 
  +
| 1040
| style="text-align:center;background-color:rgb(210,210,210);"| 1040
 
  +
| 0.42
| style="text-align:center;background-color:rgb(210,210,210);"| 0.42
 
  +
| 47.4 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 20
 
| style="text-align:center;background-color:rgb(210,210,210);"| 47.4
 
 
|-
 
|-
  +
| 5
| style="text-align:center;background-color:rgb(210,210,210);"| 5
 
  +
| 2080
| style="text-align:center;background-color:rgb(210,210,210);"| 2080
 
  +
| 0.46
| style="text-align:center;background-color:rgb(210,210,210);"| 0.46
 
  +
| 43.2 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 25
 
| style="text-align:center;background-color:rgb(210,210,210);"| 43.2
 
 
|-
 
|-
  +
| 6
| style="text-align:center;background-color:rgb(210,210,210);"| 6
 
  +
| 3120
| style="text-align:center;background-color:rgb(210,210,210);"| 3120
 
  +
| 0.50
| style="text-align:center;background-color:rgb(210,210,210);"| 0.50
 
  +
| 39.0 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 25
 
| style="text-align:center;background-color:rgb(210,210,210);"| 39.0
 
 
|-
 
|-
  +
| 7
| style="text-align:center;background-color:rgb(210,210,210);"| 7
 
  +
| 4680
| style="text-align:center;background-color:rgb(210,210,210);"| 4680
 
  +
| 0.54
| style="text-align:center;background-color:rgb(210,210,210);"| 0.54
 
  +
| 34.8 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 25
 
| style="text-align:center;background-color:rgb(210,210,210);"| 34.8
 
 
|-
 
|-
  +
| 8
| style="text-align:center;background-color:rgb(210,210,210);"| 8
 
  +
| 6760
| style="text-align:center;background-color:rgb(210,210,210);"| 6760
 
  +
| 0.58
| style="text-align:center;background-color:rgb(210,210,210);"| 0.58
 
  +
| 30.6 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 25
 
| style="text-align:center;background-color:rgb(210,210,210);"| 30.6
 
 
|-
 
|-
  +
| 9
| style="text-align:center;background-color:rgb(210,210,210);"| 9
 
  +
| 9360
| style="text-align:center;background-color:rgb(210,210,210);"| 9360
 
  +
| 0.62
| style="text-align:center;background-color:rgb(210,210,210);"| 0.62
 
  +
| 26.4 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 25
 
| style="text-align:center;background-color:rgb(210,210,210);"| 26.4
 
 
|-
 
|-
  +
| 10
| style="text-align:center;background-color:rgb(210,210,210);"| 10
 
  +
| 12,480
| style="text-align:center;background-color:rgb(210,210,210);"| 12,480
 
  +
| 0.66
| style="text-align:center;background-color:rgb(210,210,210);"| 0.66
 
  +
| 22.2 sec
| style="text-align:center;background-color:rgb(210,210,210);"| 25
 
| style="text-align:center;background-color:rgb(210,210,210);"| 22.2
 
 
|}
 
|}
   
 
== Miscellaneous Info ==
 
== Miscellaneous Info ==
* damage is calculated based on the weapon's power + Reyn's strength
+
* [[Damage (XC1)|Damage]] is calculated based on the [[Gunlance|weapon]]'s attack and Reyn's [[strength]].
  +
* this art is mostly used when there are multiple enemies on the battle field
 
  +
== Art book sources ==
  +
=== Intermediate ===
  +
Intermediate art books are only available from [[Shop (XC1)|shops]].<br />
  +
The War Swing intermediate art books cost 5700 G.
  +
* [[Refugee Camp Shop]] on [[Bionis' Leg]].
  +
  +
=== Advanced ===
  +
Advanced art books are only available from enemy drops.<br />
  +
For any enemies listed with a 0% drop rate, the item can only be obtained using [[Yoink!]].<br />
  +
Enemies marked as ''QE'' are [[Quest Exclusive Enemy (XC1)|Quest-Exclusive]] and do not respawn.
  +
  +
'''Unique Monsters'''
  +
{{Dropped by
  +
|Enemy1 = Mysterious Barnaby
  +
|Area1 = [[Bionis' Leg]]
  +
|Rate1 = 9.4
  +
  +
|Enemy2 = Meditative Varla
  +
|Area2 = [[Agniratha]]
  +
|Rate2 = 4.1
  +
  +
|Enemy3 = Soothed Aglovale
  +
|Area3 = Agniratha
  +
|Rate3 = 4.1
  +
  +
|Enemy4 = Reckless Zanden{{!}}Reckless Zanden (QE)
  +
|Area4 = [[Tephra Cave]]
  +
|Rate4 = 2.1
  +
}}
  +
'''Other enemies'''
  +
{{Dropped by
  +
|Enemy1 = Lahar Flamii
  +
|Area1 = [[Bionis' Leg]]
  +
|Rate1 = 9.4
  +
  +
|Enemy2 = Zeldi Kromar
  +
|Area2 = [[Eryth Sea]]
  +
|Rate2 = 8.8
  +
  +
|Enemy3 = Gimran Egel
  +
|Area3 = [[Prison Island]]
  +
|Rate3 = 3.6
  +
  +
|Enemy4 = M68/MARCH
  +
|Area4 = [[Central Factory]]
  +
|Rate4 = 3.1
  +
  +
|Enemy5 = M96/AWAKE
  +
|Area5 = Central Factory
  +
|Rate5 = 3.1
  +
  +
|Enemy6 = Royal Caterpile
  +
|Area6 = Bionis' Leg
  +
|Rate6 = 2.3
  +
  +
|Enemy7 = Gigas Telethia
  +
|Area7 = [[Bionis' Interior]]
  +
|Rate7 = 1.2
  +
  +
|Enemy8 = M67/REALM
  +
|Area8 = [[Agniratha]]
  +
|Rate8 = 0.9
  +
  +
|Enemy9 = Telethia Arielle{{!}}Telethia Arielle (QE)
  +
|Area9 = [[Alcamoth]]
  +
|Rate9 = 0.0
  +
}}
 
[[Category:Reyn's Arts]]
 
[[Category:Reyn's Arts]]
  +
[[Category:Nene's Arts]]

Revision as of 17:57, 14 May 2020

War Swing is one of Reyn's physical arts in Xenoblade Chronicles. Reyn spins, hitting all nearby enemies 4 times each. Each successful hit fills his Talent Gauge by 10%.

Stats

Art Level AP Cost Power Cooldown
1 - 0.30 60.0 sec
2 260 0.34 55.8 sec
3 520 0.38 51.6 sec
4 1040 0.42 47.4 sec
5 2080 0.46 43.2 sec
6 3120 0.50 39.0 sec
7 4680 0.54 34.8 sec
8 6760 0.58 30.6 sec
9 9360 0.62 26.4 sec
10 12,480 0.66 22.2 sec

Miscellaneous Info

Art book sources

Intermediate

Intermediate art books are only available from shops.
The War Swing intermediate art books cost 5700 G.

Advanced

Advanced art books are only available from enemy drops.
For any enemies listed with a 0% drop rate, the item can only be obtained using Yoink!.
Enemies marked as QE are Quest-Exclusive and do not respawn.

Unique Monsters

Enemy Area Rate
Mysterious Barnaby Bionis' Leg 9.4 %
Meditative Varla Agniratha 4.1 %
Soothed Aglovale Agniratha 4.1 %
Reckless Zanden (QE) Tephra Cave 2.1 %

Other enemies

Enemy Area Rate
Lahar Flamii Bionis' Leg 9.4 %
Zeldi Kromar Eryth Sea 8.8 %
Gimran Egel Prison Island 3.6 %
M68/MARCH Central Factory 3.1 %
M96/AWAKE Central Factory 3.1 %
Royal Caterpile Bionis' Leg 2.3 %
Gigas Telethia Bionis' Interior 1.2 %
M67/REALM Agniratha 0.9 %
Telethia Arielle (QE) Alcamoth 0.0 %