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Xenoblade Chronicles 3D is a role-playing video game published by Nintendo and developed by Monolith Soft and co-developed by Monster Games for the New Nintendo 3DS. It is a port of the original Xenoblade Chronicles. The game was announced during a Japanese Nintendo Direct presentation on August 29, 2014. The game was released on April 2, 2015 in Japan and Europe, and in North America on April 10, 2015.

Overview[]

Because Monolith Soft was working on what would eventually become Xenoblade Chronicles 2, Xenoblade Chronicles 3D was co-developed by Monster Games.

The development was originally intended for the regular Nintendo 3DS, but due to hardware limitations, it lacked the power and memory to run the game efficiently. Unbeknownst that the Wii's processing capabilities were greater than the 3DS, Monster Games requested that the 3DS needed an upgraded version with a more power CPU and more memory to run the port properly. As such, Nintendo announced about the New 3DS that was more powerful than the previous model, and its increased power made it possible to run the port properly. With the inclusion of the ZL and ZR buttons as well as the C-Stick, meant that the original Wii Classic Controller button layout could be used without adjustment. As part of the alterations made to the port, much of the on-screen information was moved down to the bottom touch screen to avert clutter to the top screen, while the layout was carefully arranged so as to maintain the feel of the original as much as possible.

To maintain frame rate and the seamless transitions between environments, unspecified "technical tricks" were used. Monster Games also worked hard to include 3D capacity despite the resultant technical difficulties. The most difficult part of the development was getting the game's scale to function within the new hardware. This entailed the creation of a new graphics engine with a custom visibility culling and complex level of detail systems. All of the environments were rebuilt and optimized for the new system while keeping the original aesthetic intact. The reason given for porting the game to the New 3DS rather than the Wii U home console was that the length of the game could be intimidating, especially for modern-day gamers, even if it was becoming more used to on-the-go, quick gaming sessions.

The game is displayed on both screens. A new feature consists of using the bottom screen as a map, as well as displaying party member information such as the Level, the HP, the character's portrait with the reflected Tension change and the inflicted Status Effect.

Collection mode 3ds

The new collection mode in Xenoblade Chronicles 3D

The new Collection Mode is another new feature allowing the ability to view the game's 3D models from any angle in the Model Viewer, and listen to the musical score in the Jukebox via a token based lottery. The Shulk amiibo can be scanned daily to unlock twenty-one tokens each week (three tokens per day).

In Japan the first print run included the 1-CD Special Soundtrack.

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