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For the main page presentation and the other variants, see Zanza Guardian, Zanza Guardian (first summoning), and Zanza Guardian (second summoning).
Spoiler alert

The future doesn't belong to you!

For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised.


Zanza Guardians (Japanese: ザンザガーディアン, Zanza Gādian) are two story exclusive enemies in Xenoblade Chronicles. They are summoned by Zanza during the third round of the final boss battle.

Like all enemies in Memory Space, Zanza Guardians drops no treasure and carry no items which can be stolen.

A first variant and a second variant are summoned during the first and second round of this final battle. As with Zanza himself, their level and abilities vary over the course of the battle, although unlike Zanza, their appearance does not change.

Stats[]


Arts[]

Art Attribute Multiplier Hits Range Effect Knockback Blowdown/Daze
Monado Shield Status - - Self Invincibility - -
Monado Eater VII Talent (Ether) 3.25 - 3.5 1 Frontal Arc Removes all buffs
Damage to self (1250)
- -
Twin Break Physical 1.8 - 2.0 2 Single Damage to self (1250) - -
Ether Field Status - - Frontal Arc Strength Down
Ether Power Down
Damage to self (1250)
Yes -
Monado Lock Status - - Circle around target Lock-On
Damage to self (1250)
- -
Monado Heal Status (Ether) 29.8 - 30.0 - Circle around target Heals allies
Damage to self (1250)
- -


Spike[]


Resistances[]

Break 0% Lock-On 0% Physical Def. ▼ 70% Agility ▼ 70%
Topple 0% Bind 70% Ether Def. ▼ 70% Aura Seal 100%
Daze 0% Paralysis 70% Strength ▼ 70% Arts Seal 70%
Sleep 70% Slow 70% Ether ▼ 70% Death 0%

Drops[]

This enemy drops no chests, and carries no items which can be stolen.

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