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'''Zigs''' (Japanese: {{lang|ja|ジグ}}, ''Jigu'') are a type of machine in ''[[Xenoblade Chronicles X]]''. They are stationary turrets used by the [[Ganglion]], and make up for their lack of mobility with very long detection range. These abilities are hampered during electromagnetic storms. |
'''Zigs''' (Japanese: {{lang|ja|ジグ}}, ''Jigu'') are a type of machine in ''[[Xenoblade Chronicles X]]''. They are stationary turrets used by the [[Ganglion]], and make up for their lack of mobility with very long detection range. These abilities are hampered during electromagnetic storms. |
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notcategorymatch = XCX Enemies by Subcategory |
notcategorymatch = XCX Enemies by Subcategory |
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includepage = {Xenemy infobox}:variant:type:location:time:weather,{Xenemy stats}:level |
includepage = {Xenemy infobox}:variant:type:location:time:weather,{Xenemy stats}:level |
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table = class="xcx Normal sortable",Name,Variant,Type,Location,Time,Weather,Level |
table = class="xcx Normal sortable",Name,Variant,Type,Location,Time,Weather,Level |
Revision as of 14:05, 10 February 2020
Zigs (Japanese: ジグ, Jigu) are a type of machine in Xenoblade Chronicles X. They are stationary turrets used by the Ganglion, and make up for their lack of mobility with very long detection range. These abilities are hampered during electromagnetic storms.
Description
"These autonomous Ganglion cannons can detect enemies with astounding efficiency. Dense armor gives them a sweeping advantage in head-to-head shootouts, while the weapons affixed to either arm can be customized for all forms of warfare, including anti-personnel, anti-surface, and anti-air."
"In one past conflict, hundreds of such units were deployed on the deck of a space carrier as a form of extra firepower. The operation was written off as a failure, however, due to the massive costs incurred."
Variants
Zigs have two possible color variants:
- Chrome zigs have a bright chrome appearance, and can drop Hi-Spec Sensor Modules.
- Steel zigs have a slightly darker steel appearance, and can drop Upgraded Sensor Parts.
In addition, the weapon pods attached to the sides have four variants:
- Flamethrower pods: gun-like arms. Can use Flame Launcher art. May drop Standard Shafts.
- Gatling pods: spheres with large claw-like protrusions. Can use Beam Gatling art. May drop Genuine Shafts.
- Cannon pods: large shield-like arms. Can use Flame Cannon art. May drop Upgraded Shaft Parts.
- Jamming pods: half-rings with spikes. Can use Jam and Debilitating Energy arts. May drop Quality Shafts.
List of Zig Enemies
Name | Variant | Type | Location | Time | Weather | Level |
---|---|---|---|---|---|---|
Enhanced Barrager Zig | Chrome, Jamming | Normal | Sylvalum | Anytime | All | 31 - 40 |
Targeter Zig | Steel, Flamethrower | Normal | Oblivia | Chapter 5 | All | |
Mortar Launcher Zig | Steel, Cannon | Normal | Oblivia | Anytime | All | |
Damaged Zig | Chrome, Flamethrower | Tyrant | Sylvalum | Anytime | All | 35 |
Frontline Surveillance Zig | Chrome, Jamming | Tyrant | Sylvalum | Anytime | All | 74 |
Experimental Compact Zig | Steel, Flamethrower | Tyrant | Cauldros | Anytime | All | 20 |
Enhanced Support Zig | Steel, Jamming | Tyrant | Cauldros | Anytime | All | 37 |
Enhanced Attack Range Zig | Chrome, Cannon | Tyrant | Cauldros | Anytime | All | 37 |
Unlimited Output Zig | Steel, Cannon | Tyrant | Cauldros | Anytime | All | 43 |
Enhanced Search Zig | Steel, Gattling | Tyrant | Cauldros | Anytime | All | 48 |
Experimental Second-Gen Zig | Chrome, Gattling | Tyrant | Cauldros | Anytime | All | 58 |
Vulcan Barrager Zig | Chrome, Gattling | Normal | Sylvalum | Anytime | All | 31 - 40 |
Assault Barrager Zig | Chrome, Flamethrower | Normal | Sylvalum | Anytime | All | 31 - 40 |
Assault Gunner Zig | Chrome, Flamethrower | Normal | Sylvalum | Anytime | All | 41 - 50 |
Assault Launcher Zig | Chrome, Flamethrower | Normal | Sylvalum | Anytime | All | 51 - 60 |
Auto Gunner Zig | Steel, Gattling | Normal | Cauldros | Anytime | All | 41 - 50 |
Enhanced Gunner Zig | Chrome, Jamming | Normal | Cauldros | Anytime | All | 41 - 50 |
Enhanced Launcher Zig | Chrome, Jamming | Normal | Sylvalum | Anytime | All | 51 - 60 |
Howitzer Barrager Zig | Chrome, Cannon | Normal | Cauldros | Anytime | All | 31 - 40 |
Howitzer Gunner Zig | Chrome, Cannon | Normal | Sylvalum | Anytime | All | 41 - 50 |
Howitzer Launcher Zig | Chrome, Cannon | Normal | Sylvalum | Anytime | All | 51 - 60 |
Mortar Gunner Zig | Steel, Cannon | Normal | Cauldros | Anytime | All | 41 - 50 |
Mortar Sniper Zig | Steel, Cannon | Normal | Cauldros | Anytime | All | 21 - 30 |
Palace Barrager Zig | Steel, Jamming | Normal | Cauldros | Anytime | All | |
Revolver Barrager Zig | Steel, Gattling | Normal | Cauldros | Anytime | All | |
Revolver Gunner Zig | Steel, Gattling | Normal | Oblivia | Anytime | All | 41 - 50 |
Strike Barrager Zig | Steel, Flamethrower | Normal | Oblivia | Anytime | All | |
Strike Gunner Zig | Steel, Flamethrower | Normal | Cauldros | Anytime | All | |
Strike Launcher Zig | Steel, Flamethrower | Normal | Cauldros | Anytime | All | |
Vulcan Gunner Zig | Chrome, Gattling | Normal | Sylvalum | Anytime | All | 41 - 50 |
Vulcan Launcher Zig | Chrome, Gattling | Normal | Sylvalum | Anytime | All | 51 - 60 |
Breakable body parts
- Arms (targetable on foot only)